Warbear Info Stats – Graphical view – Runes

Warbear is a natural 2 stars monster (★★) in Summoners War (Fire, Wind and Dark)
Water and Light Warbear are natural 3 stars monster (★★★) in Summoners War

[tab name=”Warbear (General)”]
fire warbear summonwers warNatural: 2 stars (★★)
Awaken name: Ursha
Obtainable from: Unknown Scroll, Social Summon, Telain Forest, Magic Shop
Speed: 101

 

water warbear summoners war

Natural: 3 stars (★★★)
Awaken name: Dagora
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Mt. White Ragon
Speed: 101

 

wind warbear summoners war

Natural: 2 stars (★★)
Awaken name: Ramagos
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Chiruka Remains, Magic Shop
Speed: 101

 

light warbear summoners war

Natural: 3 stars (★★★)
Awaken name: Lusha
Obtainable from:  Scroll of Light & Darkness, Secret Dungeon
Speed: 101

 

dark warbear summoners war

Natural: 2 stars (★★)
Awaken name: Gorgo
Obtainable from: Secret Dungeon
Speed: 101

 

[/tab]

[tab name=”Ursha (Fire)”]

ursha summoners warName: Ursha
Type: HP
Awakens from: Warbear (Fire)
Awaken bonus: New Skill [Counterblow]
Speed: 102

ursha stats summoners war

Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%

Skill 2: Roar: Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1

Awakened Only

Counterblow: Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns. (Reusable in 6 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Early game
  • Violent/Energy(Hp%/Hp%/Acc%) – Offensive Ursha
  • Swift/Focus(Spd/Hp%/Acc%) Try to look for Hp% substats – Ninja Ursha (fast and accurate)

Others sets of runes might be possible

full-page-dividerStrengths:

  • Decreases attack AoE and taunt AoE
  • High HP and decent Attack compared with other Warbears.

Weaknesses:

  • Not very used in late game
  • Provokes could be more useful  if Ursha have any healing skills as the other Warbears.
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Dagora (Water)”]

dagora summoners warName: Dagora
Type: HP
Awakens from: Warbear (Water)
Awaken bonus: New Skill [Spirit’s Will]
Speed: 102

Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%

Skill 2: Crouch: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turn(s))

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1

Awakened Only

Skill 3: Spirit’s Will (Passive): Revives with 20% HP at the last dying breath using the power of unbreakable will. [Automatic Effect] (Reusable in 9 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy x3(Hp%/Hp%/Hp%) – Early game
  • Energy x2/Endure(Hp%/Hp%/Resist%) – Early/mid game for arena defense

Others sets of runes might be possible

full-page-dividerStrengths:

  • Can clear solo Faimon Normal and Hard by itself.
  • Good defense monster in early game for Arena

Weaknesses:

  • The only damage is the basic attack
  • If it gets affected by unrecoverable effect, Dagora is totally countered.
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Ramagos (Wind)”]

ramagos summoners warName: Ramagos
Type: HP
Awakens from: Warbear (Wind)
Awaken bonus: New Skill[Clean Shot]
Speed: 102

ramagos stats summoners war

Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%

Skill 2: Crouch: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turn(s))

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1

Awakened Only

Skill 3: Clean Shot: Attacks an enemy, inflicting the amount of HP you’ve lost as damage. You gain an extra turn if the enemy dies. (Reusable in 6 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Early game
  • Energy x2/Endure(Hp%/Hp%/Resist%) – Early/mid game for arena defense

Others sets of runes might be possible

full-page-dividerStrengths:

  • Clean Shot can do tons of damage.
  • High HP.
  • Easy to get in early game, on of the best options for begginers.

Weaknesses:

  • Needs 80-100% resistance for Arena defense, otherwise Ramagos will suffer with unrecoverable effects.
  • Easy to counter.
  • IA triggers first Crouch rather than Clean Shot when Ramagos is around 50-60% HP.
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Lusha (Light)”]

lusha summoners warName: Lusha
Type: HP
Awakens from: Warbear (Light)
Awaken bonus: New Skill [Risky Dash]
Speed: 102

Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%

Skill 2: Crouch: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turn(s))

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1

Awakened Only

Skill 3: Risky Dash: Inflicts damage proportional to the enemy’s MAX HP. Consumes 10% of your HP. (Reusable in 5 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Early game
  • Swift/Energy(Spd/Hp%/Hp%)
  • Energy x2/Endure(Hp%/Hp%/Resist%) – Early/mid game for arena defense

Other sets of runes might be possible

full-page-dividerStrengths:

  • Risky Dash do a good amount of damage.
  • No weaknesses against Fire, Wind and Water

Weaknesses:

  • Riky Dash consume HP
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Gorgo (Dark)”]

gorgo summoners warName: Gorgo
Type: HP
Awakens from: Warbear (Dark)
Awaken bonus: New Skill [Charge]
Speed: 102

gorgo stats summoners war

Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%

Roar: Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1

Awakened Only

Skill 3: Charge: Attacks with a 70% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. (Reusable in 5 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Early game
  • Energy x2/Blade(Spd/Hp%/Hp%) – To make more effective 3rd skill

Others sets of runes might be possible

full-page-dividerStrengths:

  • Decreases attack AoE and taunt AoE
  • 3rd skill stuns offently

Weaknesses:

  • No healing skills
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[end_tabset]

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