Welcome to Summoners War Guide for Garuda
Garuda is a natural 2 stars monster (★★) in Summoners War (Fire, Wind, Water and Dark)
Dark Garuda is a natural 3 stars monster (★★★).
In this Summoners War Guide for Garuda you will find:
- Where to obtain Garuda and the awakened versions for Fire, Water, Wind, Light and Dark Garuda.
- Monster stats and monster ranking compared with other 2 stars monsters.
- Skills and number of Devilmons to maximize.
- Rune Recommendations.
- Strengths and weakeness.
- Rating/Score.
- Poll with the five elements.
[tab name=”Garuda (General)”]
Natural: 2 stars (★★)
Awaken name: Cahule
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 92
Natural: 2 stars (★★)
Awaken name: Konamiya
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 90
Natural: 2 stars (★★)
Awaken name: Lindermen
Obtainable from: Mt. White Ragon Drop, Unknown Scroll, Social Summon, Magic Shop
Speed: 90
Natural: 3 stars (★★★)
Awaken name: Teon
Obtainable from: Early story reward, Scroll of Light & Darkness
Speed: 94
Natural: 2 stars (★★)
Awaken name: Rizak
Obtainable from: Secret Dungeon
Speed: 92
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[tab name=”Cahule (Fire)”]
Name: Cahule
Type: Support
Awakens from: Garuda (Fire)
Awaken bonus: New skill [Rapidity]
Speed: 93
Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
- Lv.8 Damage +10%
- Lv.9 Harmful Effect Rate +20%
Skill 2: Fire Ball: Attacks the enemy with a Fire Ball and inflicts damage for 3 turns. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
- Lv.6 Cooldown Turn -1
Awakened only
Skill 3: Rapidity: Fills the Attack Bar of all allies by 30% and increases their Attack Speed for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Energy x3 (Hp%/Hp%/Hp%) – Early game
- Swift/Energy(Spd/Hp%/Hp%) – Mid game
- Violent/Energy(Spd/Hp%/Hp%) – Late game (Substats with %Acc)
Others sets of runes might be possible
- Speed buff for early game
Weaknesses:
- Really low Speed and HP
- Not well balanced monster
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
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[tab name=”Konamiya (Water)”]
Name: Konamiya
Type: Support
Awakens from: Garuda (Water)
Awaken bonus: New Skill [Peace]
Speed: 91
Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
- Lv.8 Damage +10%
- Lv.9 Harmful Effect Rate +20%
Skill 2: Resurge: Fills up an ally target’s Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
Awakened only
Skill 3: Peace: Removes all harmful effects on all allies and recovers HP by 15% each. (Reusable in 5 turn(s))
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1
- Swift/Energy (Spd/Hp%/Acc%) – Early game
- Violent/Energy (Spd/Hp%/Acc%) – Late game 1
- Violent/Energy (Spd/Hp%/Hp%) – Late game 2
Others sets of runes might be possible
- Highest HP between all 2 stars monsters
- Third skill removes all harmful effects making Konamiya perfect for dungeons, in particular Dragon’s Lair.
Weaknesses:
- Speed
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
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[tab name=”Lindermen (Wind)”]
Name: Lindermen
Type: Support
Awakens from: Garuda (Wind)
Awaken bonus: New Skill [Triple Thunder]
Speed: 91
Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
- Lv.8 Damage +10%
Skill 2: Lightning Ball: Stuns the enemy with a lightning ball.
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Awakene only
Skill 3: Triple Thunder: Attack target with multiple lightning strikes, stunning the enemy for sure.
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Swift/Energy(Spd/Hp%/Acc%) – Try to achieve 85% Accuracy
- Violent/Energy(Spd/Hp%/Acc%) – Late game
Others sets of runes might be possible
- Three skills with stun
- High defense
Weaknesses:
- Low speed
- No AoE, single target stun
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Teon (Light)”]
Name: Teon
Type: Support
Awakens from: Garuda (Light)
Awaken bonus: New Skill [Light of Recovery]
Speed: 95
Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
- Lv.8 Damage +10%
- Lv.9 Harmful Effect Rate +20%
Skill 2: Resurge: Fills up an ally target’s Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
Awakened only
Skill 3: Light Of Recovery: Revives a dead ally and recovers the HP of all allies by 20% each. (Reusable in 7 turn(s))
- Lv.2 Recovery + 10%
- Lv.3 Recovery + 10%
- Lv.4 Recovery + 10%
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1
- Swift/Energy(Spd/Hp%/Hp%) – Poor man/Early game
- Violent/Energy(Spd/Hp%/Hp%) – Rich man/Late game
Other sets of runes might be possible
- Revives an ally and can heal up to 26% total health when maximized.
- Free at the beginning of the game
Weaknesses:
- Speed
- Many other better supports
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Rizak (Dark)”]
Name: Rizak
Type: Support
Awakens from: Garuda (Dark)
Awaken bonus: New Skill [God of Darkness(Passive)]
Speed: 93
Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
- Lv.8 Damage +10%
- Lv.9 Harmful Effect Rate +20%
Skill 2: Shadow: Attacks the enemy with a Fire Ball and inflicts damage for 3 turns. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
- Lv.6 Cooldown Turn -1
Awakened only
Skill 3: God of Darkness (Passive): Resistance and Accuracy increase by 50%. [Automatic Effect]
- Swift/Energy(Spd/Hp%/Hp%) – Poor man/Early game
- Violent/Energy(Spd/Hp%/Hp%) – Rich man/Late game
- Fatal/Blade(Spd/Atk%/Atk%) – Offensive
Others sets of runes might be possible
- Third skill increases both accuracy and resistance
Weaknesses:
- Speed
- No AoE skills
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[end_tabset]