Arena Defense: Theomars, Veromos, Verdehille, Belladeon

Arena Defense:

The Ifrits Speedy Power

theomars

Theomars

Violent+Blade (Spd/CritDmg%/Atk%)

veromos

Veromos

Violent+Energy (Spd/HP%/HP%)

verdehile

Verdehile

Violent+Revenge (Spd/CritRate%/HP%)

Belladeon

Belladeon

Violent+Nemesis (Spd/HP%/Acc%)

Leader Skill

Veromos (+33% HP ally monsters)

Arena Level

Conqueror I

Attack Order

Verdehille > Veromos > Belladeon > Theomars

Author

Beathem

Strategy (How to use it)

This farmable Arena Defense is commonly used due to its versatility. 

Theomars

The overall idea behind this team is to rely on Theomars to kill enemies one by one. Generally, if Theomars proc Violent, it will means one kill. Its third skill grants him an extra attack, which might be another kill.

He his your killer, if the enemy kills him, most likely you will lose the battle.

Veromos

It's second skill will stun some of the enemies grating a turn advantage. Also, its third skill will clean all the debuffs, perfect against Galleon teams.

Dot's on the first skill combined with proc Violent will make your opponent suffer.

Verdehile

Its function here is to grant turns advantage. The idea of using Violent instead of Swift is because if it proc Violent, your entire team will have almost an extra turn, having the surprise factor against the attacker. He will not be able to react. By the time he gets a turn, he will have one or 2 dead monsters.

If the enemy focus your Verdehile, Revenge might give you a chance to react and change the whole situation of the battle.

Belladeon

Heal, attack bar boost, cleanse and armor break. This perfect support will balance your team. Also, its 3rd skill will recover Theomars HP after activating his 3rd skill. It's armor break is perfect combined with Theomars single target skills.

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