Elemental Info Stats – Graphical view – Runes

Elemental is a natural 2 stars monster (★★) in Summoners War (Fire, Wind and Water)
Light and Dark Elemental are natural 3 stars monster (★★★) in Summoners War

[tab name=”Elemental (General)”]
elemental fire summoners warNatural: 2 stars (★★)
Awaken name: Bremis
Obtainable from: Unknown Scroll, Social Summon, Vrofagus Ruins
Speed: 101

 

water elemental summoners war

Natural: 2 stars (★★)
Awaken name: Daharenos
Obtainable from: Unknown Scroll, Social Summon, Hydeni Ruins
Speed: 106

 

wind elemental summoners war

Natural: 2 stars (★★)
Awaken name: Taharus
Obtainable from: Unknown Scroll, Social Summon, Kabir Ruins, Magic Shop
Speed: 106

 

light elemental summoners war

Natural: 3 stars (★★★)
Awaken name: Priz
Obtainable from:  Scroll of Light & Darkness
Speed: 107

 

dark elemental summoners  war

Natural: 3 stars (★★★)
Awaken name: Camules
Obtainable from: Scroll of Light & Darkness
Speed: 106

 

[/tab]

[tab name=”Bremis (Fire)”]

bremis summoners warName: Bremis
Type: Attack
Awakens from: Elemental (Fire)
Awaken bonus: New Skill [Deathblow (Passive)]
Speed: 107

bremis stats summoners war

Skill 1: Fiery Claw: Attacks the enemy with sharp, fiery claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%

Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1

Awakened only

Skill 3: Deathblow (Passive): The damage of a Critical Hit is increased by 50%.

full-page-dividerRune Recommendations

  • Fatal/Blade(Atk%/Crit D%/Atk%) – Substats of Crit Rate and Speed
  • Swift/Blade(Atk%/Crit D%/Atk%) – Substats of Crit Rate
  • Rage/Blade(Atk%/Crit D%/Atk%) – Substats of Crit Rate

Others sets of runes might be possible

full-page-dividerStrengths:

  • When Crit. he does tons of damage
  • Easy to get in early game

Weaknesses:

  • Glass Cannon
  • No CC and no AOE
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Daharenos (Water)”]

daharenos summoners warName: Daharenos
Type: Attack
Awakens from: Elemental (Water)
Awaken bonus: New Skill [Shadow Defense]
Speed: 107

daharenos stats summoners war

Skill 1: Icy Claw: Attacks the enemy with sharp, icy claws. Inflicts Continuous Damage for 2 turns if you get a Critical hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%

Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1

Awakened only

Shadow Defense: Creates a shield that absorbs damage equivalent to 100% of your MAX HP for 3 turns. (Reusable in 6 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Fatal/Blade(Atk%/Crit D%/Atk%)
  • Fatal/Energy (Atk%/Crit D%/Atk%)
  • Energy x2/Focus (HP%/HP%/Acc%) – Tanky version

Others sets of runes might be possible

full-page-dividerStrengths:

  • Third skill makes him tanky
  • High damage

Weaknesses:

  • Third skill situational
  • Glass Cannon
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Taharus (Wind)”]

taharus summoners warName: Taharus
Type: Attack
Awakens from: Elemental (Wind)
Awaken bonus:New Skill [Assassinate]
Speed: 107

taharus stats summoners war

Skill 1: Lightning Claw: Attacks the enemy with sharp, lightning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%

Skill 2: Solid Blades: Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turn(s))

  • Lv.2 Cooltime Turn -1

Awakened only

Skill 3: Assassinate: Inflicts a deep wound to the target, leaving 2 Continuous Damage effects for 3 turns. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Fatal/Blade(Spd/Crit D%/Atk%) – Early game
  • Violent/Blade(Spd/Crit D%/Atk%) – Late game

Others sets of runes might be possible

full-page-dividerStrengths:

  • High Damage.
  • Third skill is good to single target.

Weaknesses:

  • Glass Cannon.
  • Only useful in early game
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Priz (Light)”]

priz summoners warName: Priz
Type: Attack
Awakens from: Elemental (Light)
Awaken bonus: Increases Critical Rate by 15%.
Speed: 107

Skill 1: Holy Claw: Attacks the enemy with sharp, lightning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%

Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1

Skill 3: Resist Element (Passive): Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 20%. The effect is not accumulated with other decrease damage effects.  [Automatic Effect]

full-page-dividerRune Recommendations

  • Fatal/Blade(Spd/Crit D%/Atk%) – Early game
  • Violent/Blade(Spd/Crit D%/Atk%) – Late game

Other sets of runes might be possible

full-page-dividerStrengths:

  • Reduce 20% damage from Fire, Water and Wind
  • High Critical Rate when awakened

Weaknesses:

  • No AoE
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Camules (Dark)”]

camules summoners warName: Camules
Type: Attack
Awakens from: Elemental (Dark)
Awaken bonus: Increases Speed by 15
Speed: 122

Skill 1: Dark Claw: Attacks the enemy with sharp claws of darkness. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%

Skill 2: Solid Blades: Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turn(s))

  • Lv.2 Cooltime Turn -1

Power of Darkness: Reflects 30% of the incoming damage for 3 turns and keeps your HP from falling under 1. (Reusable in 7 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Fatal/Blade(Spd/Crit D%/Atk%) – Early game
  • Rage/Blade(Atk%/Crit D%/Atk%) – Maximize Crit Rate with substats

Others sets of runes might be possible

full-page-dividerStrengths:

  • Perfect for giants with 3rd skill
  • 122 Speed

Weaknesses:

  • Difficult to get
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[end_tabset]