Elemental is a natural 2 stars monster (★★) in Summoners War (Fire, Wind and Water)
Light and Dark Elemental are natural 3 stars monster (★★★) in Summoners War
[tab name=”Elemental (General)”]
Natural: 2 stars (★★)
Awaken name: Bremis
Obtainable from: Unknown Scroll, Social Summon, Vrofagus Ruins
Speed: 101
Natural: 2 stars (★★)
Awaken name: Daharenos
Obtainable from: Unknown Scroll, Social Summon, Hydeni Ruins
Speed: 106
Natural: 2 stars (★★)
Awaken name: Taharus
Obtainable from: Unknown Scroll, Social Summon, Kabir Ruins, Magic Shop
Speed: 106
Natural: 3 stars (★★★)
Awaken name: Priz
Obtainable from: Scroll of Light & Darkness
Speed: 107
Natural: 3 stars (★★★)
Awaken name: Camules
Obtainable from: Scroll of Light & Darkness
Speed: 106
[/tab]
[tab name=”Bremis (Fire)”]
Name: Bremis
Type: Attack
Awakens from: Elemental (Fire)
Awaken bonus: New Skill [Deathblow (Passive)]
Speed: 107
Skill 1: Fiery Claw: Attacks the enemy with sharp, fiery claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +20%
Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Awakened only
Skill 3: Deathblow (Passive): The damage of a Critical Hit is increased by 50%.
- Fatal/Blade(Atk%/Crit D%/Atk%) – Substats of Crit Rate and Speed
- Swift/Blade(Atk%/Crit D%/Atk%) – Substats of Crit Rate
- Rage/Blade(Atk%/Crit D%/Atk%) – Substats of Crit Rate
Others sets of runes might be possible
- When Crit. he does tons of damage
- Easy to get in early game
Weaknesses:
- Glass Cannon
- No CC and no AOE
Rating/Score | |
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Dungeon | |
Arena Offense | |
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Average score from all categories. |
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[tab name=”Daharenos (Water)”]
Name: Daharenos
Type: Attack
Awakens from: Elemental (Water)
Awaken bonus: New Skill [Shadow Defense]
Speed: 107
Skill 1: Icy Claw: Attacks the enemy with sharp, icy claws. Inflicts Continuous Damage for 2 turns if you get a Critical hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +20%
Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Awakened only
Shadow Defense: Creates a shield that absorbs damage equivalent to 100% of your MAX HP for 3 turns. (Reusable in 6 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Fatal/Blade(Atk%/Crit D%/Atk%)
- Fatal/Energy (Atk%/Crit D%/Atk%)
- Energy x2/Focus (HP%/HP%/Acc%) – Tanky version
Others sets of runes might be possible
- Third skill makes him tanky
- High damage
Weaknesses:
- Third skill situational
- Glass Cannon
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
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Average score from all categories. |
[/tab]
[tab name=”Taharus (Wind)”]
Name: Taharus
Type: Attack
Awakens from: Elemental (Wind)
Awaken bonus:New Skill [Assassinate]
Speed: 107
Skill 1: Lightning Claw: Attacks the enemy with sharp, lightning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +20%
Skill 2: Solid Blades: Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turn(s))
- Lv.2 Cooltime Turn -1
Awakened only
Skill 3: Assassinate: Inflicts a deep wound to the target, leaving 2 Continuous Damage effects for 3 turns. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Fatal/Blade(Spd/Crit D%/Atk%) – Early game
- Violent/Blade(Spd/Crit D%/Atk%) – Late game
Others sets of runes might be possible
- High Damage.
- Third skill is good to single target.
Weaknesses:
- Glass Cannon.
- Only useful in early game
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
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Average score from all categories. |
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[tab name=”Priz (Light)”]
Name: Priz
Type: Attack
Awakens from: Elemental (Light)
Awaken bonus: Increases Critical Rate by 15%.
Speed: 107
Skill 1: Holy Claw: Attacks the enemy with sharp, lightning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +20%
Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Skill 3: Resist Element (Passive): Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 20%. The effect is not accumulated with other decrease damage effects. [Automatic Effect]
- Fatal/Blade(Spd/Crit D%/Atk%) – Early game
- Violent/Blade(Spd/Crit D%/Atk%) – Late game
Other sets of runes might be possible
- Reduce 20% damage from Fire, Water and Wind
- High Critical Rate when awakened
Weaknesses:
- No AoE
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
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Average score from all categories. |
[/tab]
[tab name=”Camules (Dark)”]
Name: Camules
Type: Attack
Awakens from: Elemental (Dark)
Awaken bonus: Increases Speed by 15
Speed: 122
Skill 1: Dark Claw: Attacks the enemy with sharp claws of darkness. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +20%
Skill 2: Solid Blades: Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turn(s))
- Lv.2 Cooltime Turn -1
Power of Darkness: Reflects 30% of the incoming damage for 3 turns and keeps your HP from falling under 1. (Reusable in 7 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Fatal/Blade(Spd/Crit D%/Atk%) – Early game
- Rage/Blade(Atk%/Crit D%/Atk%) – Maximize Crit Rate with substats
Others sets of runes might be possible
- Perfect for giants with 3rd skill
- 122 Speed
Weaknesses:
- Difficult to get
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
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Average score from all categories. |
[/tab]
[end_tabset]