Hellhound Info Stats – Graphical view – Runes

Hellhound is a natural 2 stars monster (★★) in Summoners War (Fire, Water, Wind and Light)
Dark Hellhound is a natural 3 stars monster (★★★) in Summoners War

[tab name=”Hellhound (General)”]
Fire HellhoundNatural: 2 stars (★★)
Awaken name: Sieq
Obtainable from: Main Quest, Unknown Scroll, Social Summon, Magic Shop, Secret Dungeon, Faimon Volcano
Speed: 109

 

Water Hellhound

Natural: 2 stars (★★)
Awaken name: Tarq
Obtainable from: Unknown Scroll, Social Summon, Magic Shop, Secret Dungeon
Speed: 114

 

Wind Hellhound

Natural: 2 stars (★★)
Awaken name: Gamir
Obtainable from: Unknown Scroll, Social Summon, Magic Shop, Secret Dungeon
Speed: 112

 

Light Hellhound

Natural: 2 stars (★★)
Awaken name: Shamar
Obtainable from: Secret Dungeon
Speed: 110

 

Dark Hellhound

Natural: 3 stars (★★★)
Awaken name: Shumar
Obtainable from: Secret Dungeon, Scroll of Light & Darkness
Speed: 112

 

[/tab]

[tab name=”Sieq (Fire)”]

SieqName: Sieq
Type: Attack
Awakens from: Hellhound (Fire)
Awaken bonus: New Skill [Begin Hunt]
Speed: 110c

Sieq Stats

Skill 1: Bite – Bite your enemy and recover 30% of the inflicted damage as HP.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +15%

Skill 2: Double Attack: Bite your enemy continuously to inflict great damage. (Reusable in 3 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Only 

Skill 3:Begin Hunt: Increases the Attack Power and Critical Rate of all allies for 3 turns. (Reusable in 5 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Fatal/Blade(Atk%/Crit D%/Atk%) – Early game
  • Blade x3(Spd/Crit D%/Atk%) – Early game
  • Rage/Blade(Spd/Crit D%/Atk%) – Early game (focus in maximize critics damage)
  • Swift/Blade(Spd/Atq%/Atq%) – Mid/Late game
  • Violence/Blade(Spd/CR%/Atq%) – Late game

Others sets of runes might be possible

full-page-dividerStrengths:

  • 3rd skill is the best offensive buff in the whole game
  • Highest attack power between all the 2 star monsters

Weaknesses:

  • Glass cannon
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Tarq (Water)”]

TarqName: Tarq
Type: Attack
Awakens from: Hellhound (Water)
Awaken bonus: New Skill [Group Hunt]
Speed: 115

Tarq Stats

Skill 1: Bite: Bite your enemy and recover 30% of the inflicted damage as HP.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +15%

Skill 2: Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed.

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Only 

Skill 3: Group Hunt: Perform a fierce cooperative attack with two fellow allies. (Reusable in 6 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Fatal/Blade(Spd/Atk%/Atk%) – Early game, offensive
  • Fatal/Energy(Spd/Atk%/Atk%) – Early game, more survivability
  • Swift/Energy(Spd/Atk%/Atk%) – Mid game, this rune set is focus in maximize the speed to power 2nd skill

In the last rune set, Energy runes can be modified by any other set of runes.
Others sets of runes might be possible

full-page-dividerStrengths:

  • Highest speed between all the 2 star monster
  • 3rd skill is good for arena offense with attacking team

Weaknesses:

  • Glass cannon
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Gamir (Wind)”]

GamirName: Gamir
Type: Attack
Awakens from: Hellhound (Wind)
Awaken bonus: New Skill [Enraged]
Speed: 113

Gamir Stats

Skill 1: Bite: Bite your enemy and recover 30% of the inflicted damage as HP.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +15%

Skill 2: Double Attack: Bite your enemy continuously to inflict great damage. (Reusable in 3 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Only 

Skill 3: Enrage (Passive) – The lower your HP, the higher your Attack Power will be. [Automatic Effect]

full-page-dividerRune Recommendations

  • Fatal/Energy(Spd/Atk%/Atk%) – Early game
  • Swift/Energy(Spd/Atk%/Atk%) – Mid/Late game

Others sets of runes might be possible

full-page-dividerStrengths:

  • High speed and attack power
  • 3rd skill can make tons of damage if Gamir have low HP

Weaknesses:

  • Glass cannon (ridiculous low defense)
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Shamar (Light)”]

ShamarName: Shamar
Type: Attack
Awakens from: Hellhound (Light)
Awaken bonus: New Skill [Clash]
Speed: 111

Shamar Stats

Skill 1: Bite – Bite your enemy and recover 30% of the inflicted damage as HP.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +15%

Skill 2: Double Attack – Bite your enemy continuously to inflict great damage. (Reusable in 3 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Only

Skill 3: Clash – Attacks and stuns the enemy for 1 turn and reduces their Attack Speed for 2 turns. (Reusable in 5 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Fatal/Energy(Atk%/Atk%/Atk%) – Early game
  • Swift/Focus(Spd/Atk%/Acc%) – Late game, focus in stun with 3rd skill

Other sets of runes might be possible

full-page-dividerStrengths:

  • 3rd skill stuns with high damage
  • High speed

Weaknesses:

  • Glass cannon
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Shumar (Dark)”]

ShumarName: Shumar
Type: Attack
Awakens from: Shumar (Dark)
Awaken bonus: Increase ability – Increases Critical Rate by 15%
Speed: 113

Skill 1: Bite – Bite your enemy and recover 30% of the inflicted damage as HP.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +15%

Skill 2: Ambush – Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed.

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Spurt (Passive) – The lower your HP, the faster your Attack Speed will be. [Automatic Effect]

full-page-dividerRune Recommendations

  • Fatal/Blade(Atk%/Crit D%/Atk%) – Early game
  • Swift/Energy(Spd/Crit D%/Atk%)
  • Violence/Blade(Spd/Crit D%/Atk%) – Mid/Late game

Others sets of runes might be possible

full-page-dividerStrengths:

  • High damage and speed

Weaknesses:

  • Hard to get in early game

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[end_tabset]