Hellhound is a natural 2 stars monster (★★) in Summoners War (Fire, Water, Wind and Light)
Dark Hellhound is a natural 3 stars monster (★★★) in Summoners War
[tab name=”Hellhound (General)”]
Natural: 2 stars (★★)
Awaken name: Sieq
Obtainable from: Main Quest, Unknown Scroll, Social Summon, Magic Shop, Secret Dungeon, Faimon Volcano
Speed: 109
Natural: 2 stars (★★)
Awaken name: Tarq
Obtainable from: Unknown Scroll, Social Summon, Magic Shop, Secret Dungeon
Speed: 114
Natural: 2 stars (★★)
Awaken name: Gamir
Obtainable from: Unknown Scroll, Social Summon, Magic Shop, Secret Dungeon
Speed: 112
Natural: 2 stars (★★)
Awaken name: Shamar
Obtainable from: Secret Dungeon
Speed: 110
Natural: 3 stars (★★★)
Awaken name: Shumar
Obtainable from: Secret Dungeon, Scroll of Light & Darkness
Speed: 112
[/tab]
[tab name=”Sieq (Fire)”]
Name: Sieq
Type: Attack
Awakens from: Hellhound (Fire)
Awaken bonus: New Skill [Begin Hunt]
Speed: 110c
Skill 1: Bite – Bite your enemy and recover 30% of the inflicted damage as HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +15%
Skill 2: Double Attack: Bite your enemy continuously to inflict great damage. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Only
Skill 3:Begin Hunt: Increases the Attack Power and Critical Rate of all allies for 3 turns. (Reusable in 5 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Fatal/Blade(Atk%/Crit D%/Atk%) – Early game
- Blade x3(Spd/Crit D%/Atk%) – Early game
- Rage/Blade(Spd/Crit D%/Atk%) – Early game (focus in maximize critics damage)
- Swift/Blade(Spd/Atq%/Atq%) – Mid/Late game
- Violence/Blade(Spd/CR%/Atq%) – Late game
Others sets of runes might be possible
- 3rd skill is the best offensive buff in the whole game
- Highest attack power between all the 2 star monsters
Weaknesses:
- Glass cannon
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Tarq (Water)”]
Name: Tarq
Type: Attack
Awakens from: Hellhound (Water)
Awaken bonus: New Skill [Group Hunt]
Speed: 115
Skill 1: Bite: Bite your enemy and recover 30% of the inflicted damage as HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +15%
Skill 2: Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed.
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Only
Skill 3: Group Hunt: Perform a fierce cooperative attack with two fellow allies. (Reusable in 6 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Fatal/Blade(Spd/Atk%/Atk%) – Early game, offensive
- Fatal/Energy(Spd/Atk%/Atk%) – Early game, more survivability
- Swift/Energy(Spd/Atk%/Atk%) – Mid game, this rune set is focus in maximize the speed to power 2nd skill
In the last rune set, Energy runes can be modified by any other set of runes.
Others sets of runes might be possible
- Highest speed between all the 2 star monster
- 3rd skill is good for arena offense with attacking team
Weaknesses:
- Glass cannon
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Gamir (Wind)”]
Name: Gamir
Type: Attack
Awakens from: Hellhound (Wind)
Awaken bonus: New Skill [Enraged]
Speed: 113
Skill 1: Bite: Bite your enemy and recover 30% of the inflicted damage as HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +15%
Skill 2: Double Attack: Bite your enemy continuously to inflict great damage. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Only
Skill 3: Enrage (Passive) – The lower your HP, the higher your Attack Power will be. [Automatic Effect]
- Fatal/Energy(Spd/Atk%/Atk%) – Early game
- Swift/Energy(Spd/Atk%/Atk%) – Mid/Late game
Others sets of runes might be possible
- High speed and attack power
- 3rd skill can make tons of damage if Gamir have low HP
Weaknesses:
- Glass cannon (ridiculous low defense)
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Shamar (Light)”]
Name: Shamar
Type: Attack
Awakens from: Hellhound (Light)
Awaken bonus: New Skill [Clash]
Speed: 111
Skill 1: Bite – Bite your enemy and recover 30% of the inflicted damage as HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +15%
Skill 2: Double Attack – Bite your enemy continuously to inflict great damage. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Only
Skill 3: Clash – Attacks and stuns the enemy for 1 turn and reduces their Attack Speed for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Fatal/Energy(Atk%/Atk%/Atk%) – Early game
- Swift/Focus(Spd/Atk%/Acc%) – Late game, focus in stun with 3rd skill
Other sets of runes might be possible
- 3rd skill stuns with high damage
- High speed
Weaknesses:
- Glass cannon
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Shumar (Dark)”]
Name: Shumar
Type: Attack
Awakens from: Shumar (Dark)
Awaken bonus: Increase ability – Increases Critical Rate by 15%
Speed: 113
Skill 1: Bite – Bite your enemy and recover 30% of the inflicted damage as HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +15%
Skill 2: Ambush – Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed.
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Spurt (Passive) – The lower your HP, the faster your Attack Speed will be. [Automatic Effect]
- Fatal/Blade(Atk%/Crit D%/Atk%) – Early game
- Swift/Energy(Spd/Crit D%/Atk%)
- Violence/Blade(Spd/Crit D%/Atk%) – Mid/Late game
Others sets of runes might be possible
- High damage and speed
Weaknesses:
- Hard to get in early game
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[end_tabset]