Howl Review Guide Summoners War Runes

Howl is a natural 2 stars monster (★★) in Summoners War

[tab name=”Howl (General)”]
Fire HowlNatural: 2 stars (★★)
Awaken name: Lala
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon and Magic shop
Speed: 98

 

 Water Howl

Natural: 2 stars (★★)
Awaken name: Lulu
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon and Magic shop, Hydien Ruins
Speed: 98

 

Wind Howl

Natural: 2 stars (★★)
Awaken name: Chichi
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 98

 

Light Howl

Natural: 2 stars (★★)
Awaken name: Shushu
Obtainable from: Secret Dungeon
Speed: 98

 

Dark Howl

Natural: 2 stars (★★)
Awaken name: Chacha
Obtainable from: Secret Dungeon
Speed: 98

 

[/tab]

[tab name=”Lala (Fire)”]

LalaName: Lala
Type: Support
Awakens from: Howl (Fire)
Awaken bonus: New Skill[Dispel! Attack!]
Speed: 99

Skill 1: Attack!: Attacks the targeted enemy and increase your Attack Bar by 20%.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 2: Heal!: Recovers target ally’s and your own HP by 20% and removes the harmful effect on the ally. (Reusable in 3 turn(s))

  • Lv.2 Recovery +5%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1

Awakened Only

Skill 3: Dispel! Attack!: Removes up to 4 harmful effects on an ally and attacks if possible. (Reusable in 4 turn(s))

  • Lv.2 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Standard rune set
  • Energy(Hp%/Hp%/Res%) – Arena rune set 1
  • Energy(Speed/Hp%/Hp%) – Arena rune set 2

Others sets of runes might be possible

full-page-dividerReview

Strengths:

  • Removes harmful effects with two skills

Weaknesses:

  • 3rd skill  does not heal.
  • It is not good either for attack or support.

Lala is one of the weakest howls. It has only one healing skill and the 3rd skill is also the least useful of all attributes because it just only dispel one monster. I don’t recommend it, even for early game.

It does not have much utility in dungeons or arena, and there is not anything else to say about it.

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Very bad

[/tab]

[tab name=”Lulu (Water)”]

LuluName: Lulu
Type: Support
Awakens from: Howl (Water)
Awaken bonus: New Skill: [Heal! Dispel!]
Speed: 99

Skill 1: Attack!: Attacks the targeted enemy and increase your Attack Bar by 20%.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 2: Heal!: Recovers target ally’s and your own HP by 20% and removes the harmful effect on the ally. (Reusable in 3 turn(s))

  • Lv.2 Recovery +5%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1

Awakened Only

Skill 3: Dispel!Heal! : Recovers the HP of all allies by 20%, also removing one harmful effect each. (Reusable in 5 turn(s))

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy x 3(Hp%/Hp%/Hp%) – Early game players
  • Violent + Other below (Spd/Hp%/Hp%) – Late game players

You can use Def% or Res% instead of HP%.

The Secondary Rune Set can be very versatile, in this case: – Revenge, Nemesis, Will, Energy, Guard, and Endure – are all viable options.

Others sets of runes might be possible

full-page-dividerReview

Strengths:

  • 3 heals in 4 turns
  • AoE dispel.
  • Helpful in Cairos Dungeons. Specially Temple of Fire.

Weaknesses:

  • Low speed, 99
  • Her damage is very low compared with other supports

Lulu is one of the best 2-3 stars healers, it is considered to be one of the 2 stars op monsters. It is one of the few monsters able to remove anti-heal effects and heal in the same turn.

When Lulu’s skills are maxed she can heal 3 of 4 turns (heal! – remove!heal! – heal! – attack!). Lulu is one of the best supports for early and mid game.

Energy runes fit well on Lulu, increasing her survivability. Since she heals based on %HP, more HP would be good as well. On the other hand, Swift rune would make her squishy.

Dungeons: Lulu can remove 1 harmful effect from your hole team (great for Fire Temple bomb tower).

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Very good

[/tab]

[tab name=”Chichi (Wind)”]

ChichiName: Chichi
Type: Support
Awakens from: Howl (Wind)
Awaken bonus: New Skill [Attack! Heal!]
Speed: 99

Skill 1: Attack!: Attacks the targeted enemy and increase your Attack Bar by 20%.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 2: Dispel!: Removes all the harmful effect of you and your target ally and recovers 20% of your Hp. (Reusable in 3 turn(s))

  • Lv.2 Recovery +5%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime -1

Awakened Only

Skill 3: Attack! Heal!: Inflicts damage to the target enemy and recovers the HP of all allies. The recovery amount is equal to the damage dealt, which will be equally divided among all allies. (Reusable in 5 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Fatal/Energy(Atk%/Hp%/Atk%) – This set is to power the heal on her 3rd skill, but she will be easy to kill
  • Energy(Hp%/Hp%/Hp%) – This rune set is focused in Dungeons and Arena, however you can include Res% on the 6th slot.

Others sets of runes might be possible

full-page-dividerReview

Strengths:

  • Chichi can be used in the Joker (Fire) fusion hexagram.

Weaknesses:

  • 2nd skill heals herself, not target ally
  • 3rd skill heals just a little because is dependent on the damage dealt.

Chichi is one of the weakest howls. Her second skill can only heal herself, however dispel from an ally. If you are looking for a Wind support try to look for another. If in early game you get one, you can use it until you get another better support (easy task), and then you can use it in the Fusion Hexagram in mid-late game.

Chichi heals based on the damage dealt with her 3rd skill, that makes her dependent on attack.

It does not have much utility in dungeons or arena, and there is not anything else to say about it.

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Bad

[/tab]

[tab name=”Shushu (Light)”]

ShushuName: Shushu
Type: Support
Awakens from: Howl (Light)
Awaken bonus: New Skill: Acquire [Heal! Heal!]
Speed: 99

Skill 1: Attack!: Attacks the targeted enemy and increase your Attack Bar by 20%.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 2: Dispel!: Removes all the harmful effect of you and your target ally and recovers 20% of your Hp. (Reusable in 3 turn(s))

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime -1

Awakened Only

Skill 3: Heal! Heal!: Recovers the HP of all allies by 20% and recovers the ally with the lowest HP by 20% one more time.(Reusable in 5 turn(s))

  • Lv.2 Recovery + 10%
  • Lv.3 Recovery + 10%
  • Lv.4 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Standard rune set
  • Energy(Hp%/Hp%/Res%) – Arena rune set 1
  • Energy(Speed/Hp%/Hp%) – Arena rune set 2

Others sets of runes might be possible

full-page-dividerReview

Strengths:

  • Can heal twice with 3rd skill
  • Can heal 3 of 4 turns

Weaknesses:

  • 2nd skill heals herself
  • 3rd skill does not dispel

Shushu is a friendly debuffer, and can heal your lowest ally twice when she uses her third skill, since she is a light creature, she does not have any weaknesses to the three common elements so she will receive the same damage rate from fire, water and wind.

Shushu might not be the best of the Howls, but  it is pretty decent and very useful situational. In comparison with Lulu is not as strong, but her third skill heals tons. As all the Howls Shushu lack in speed, 99.

Dungeons: her third skill is very useful in dungeons, can give you that extra bit of survivability that you need to finish that boss in which you are stuck.

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Very Good

[/tab]

[tab name=”Chacha (Dark)”]

ChachaName: Chacha
Type: Support
Awakens from: Howl (Dark)
Awaken bonus: New skill: Acquire [Attack! Attack!]
Speed: 99

Skill 1: Attack!: Attacks the targeted enemy and increase your Attack Bar by 20%.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 2: Heal!: Recovers target ally’s and your own HP by 20% and removes the harmful effect on the ally. (Reusable in 3 turn(s))

  • Lv.2 Recovery +5%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime -1

Awakened Only

Skill 3: Attack! Attack!: Attacks an enemy and also transfers the harmful effects on yourself to the target. (Reusable in 5 turn(s))

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Standard rune set
  • Energy(Hp%/Hp%/Res%) – Arena rune set 1
  • Energy(Speed/Hp%/Hp%) – Arena rune set 2

Others sets of runes might be possible

full-page-dividerReview

Strengths:

  • 3rd skill is amazing in dungeons
  • No weaknesses against common elements

Weaknesses:

  • 2nd skill heals herself

Chacha is underestimated since her third skill can remove all her ailments and put them on the enemy attack which would be great to use against an enemy that deals mass amounts of DoT’s such as the dragon or Dark Temple.

Chacha should be fast and tanky, also give it some accuracy to maximize the 3rd skill. You could try with Swift/Violent + Focus/Energy. Chacha should have enough HP to survive a couple of turns and let her use her third skill on the dragon. She can basically fight fire with fire launching those DoT’s back at the dragon.

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Very good

[/tab]

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