Imp Review Guide Summoners War Runes

Imp is a natural 2 stars monster (★★) in Summoners War

[tab name=”Imp (General)”]
Fire ImpNatural: 2 stars (★★)
Awaken name: Cogma
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon
Speed: 114

 

Water Imp

Natural: 2 stars (★★)
Awaken name: Flynn
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon
Speed: 110

 

Wind Imp

Natural: 2 stars (★★)
Awaken name: Ralph
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Mt. Runar, Magic Shop
Speed: 115

 

Light Imp

Natural: 2 stars (★★)
Awaken name: Taru
Obtainable from: Secret Dungeon
Speed: 112

 

Dark Imp

Natural: 2 stars (★★)
Awaken name: Garok
Obtainable from: Secret Dungeon
Speed: 113

 

[/tab]

[tab name=”Cogma (Fire)”]

CogmaName: Cogma
Type: Attack
Awakens from: Imp (Fire)
Awaken bonus: New Skill [Triple Attack]
Speed: 115

cogma stats

Skill 1: Fiery Spear – Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +15%

Skill 2: Heart Pierce – Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus.(Reusable in 3 turn(s))

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1

Awakened Only

Skill 3: Triple Attack – Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. (Reusable in 5 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Blade x2/Focus(Atk%/Crit D%/Acc%) – This build is focused in critics
  • Fatal/Blade(Spd/Crit R%/Atk%) – This build  is focused in damage

Others sets of runes might be possible

full-page-divider

Strengths:

  • Very high speed, 115
  • 3rd skill do tons of damage

Weaknesses:

  • Glass cannon.
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Flynn (Water)”]

FlynnName: Flynn
Type: Attack
Awakens from: Imp (Water)
Awaken bonus: New Skill[Violent Stab]
Speed: 111

flynn stats

Skill 1: Icy Spear: Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +15%

Skill 2: Ice Ball: Freezes the enemy for 1 turn. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Only

Skill 3: Violent Stab: Inflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. (Reusable in 5 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Blade/Focus x2(Hp%/Crit R%/Acc%) – Old build for giants
  • Fatal/Blade(Atk%/Crit R%/Atk%) – Focus in damage

Others sets of runes might be possible

full-page-divider

Strengths:

  • Continuous damage
  • 2nd skill stuns
  • High speed

Weaknesses:

  • Glass cannon
  • After update of December 2014, is not as useful as before in giants
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Ralph (Wind)”]

RalphName: Ralph
Type: Attack
Awakens from: Imp (Wind)
Awaken bonus: New Skill[Hurricane Spear]
Speed: 113

ralph stats

Skill 1: Lightning Spear: Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +15%

Skill 2: Heart Pierce: Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turn(s))

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooldown Turn -1

Awakened Only

Skill 3: Hurricane Swing: Attack multiple enemies at once with a fierce spinning spear. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Fatal/Blade(Atk%/Crit R%/Atk%) –

Others sets of runes might be possible

full-page-divider

Strengths:

  • Very high speed
  • AoE damage with 3rd skill

Weaknesses:

  • Glass cannon
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Taru (Light)”]

TaruName: Taru
Type: Attack
Awakens from: Imp (Light)
Awaken bonus: New Skill [Furious Pierce]
Speed: 114

taru stats

Skill 1: Holy Spear: Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +15%

Skill 2: Light Ball: Throws a Light Ball and stuns the enemy for 1 turn. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Only

Skill 3: Furious Pierce: Launches an attack that penetrates the enemy’s guard. This attack receives a 50% Critical Rate bonus. (Reusable in 5 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Rage/Blade(Atk%/Crit D%/Atk%)
  • Fatal/Blade(Spd/Crit R%/Atk%)

Others sets of runes might be possible

full-page-divider

Strengths:

  • Defense penetration
  • High speed, 114

Weaknesses:

  • Glass cannon
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Garok (Dark)”]

GarokName: Garok
Type: Attack
Awakens from: Imp (Dark)
Awaken bonus: New Skill [Massacre]
Speed: 112

garok stats

Skill 1: Dark Spear: Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +15%

Skill 2: Heart Pierce: Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus.(Reusable in 3 turn(s))

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1

Awakened Only

Skill 3: Massacre (Passive): The lower your enemy’s HP, the higher your Attack Power becomes. [Automatic Effect]

full-page-dividerRune Recommendations

  • Rage/Blade(Atk%/Crit D%/Atk%)
  • Fatal/Blade(Spd/Crit R%/Atk%)

Others sets of runes might be possible

full-page-divider

Strengths:

  • High speed
  • High damage

Weaknesses:

  • Glass cannon
  • 3rd skill depends on HP of the enemy
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[end_tabset]

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