Pixie Info Stats – Graphical view – Runes

Pixie is a natural 2 stars monster (★★) in Summoners War

[tab name=”Pixie (General)”]
Fire PixieNatural: 2 stars (★★)
Awaken name: Tatu
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 110

 

Water Pixie

Natural: 2 stars (★★)
Awaken name: Kacey
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 110

 

Wind Pixie

Natural: 2 stars (★★)
Awaken name: Shannon
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 110

 

Light Pixie

Natural: 2 stars (★★)
Awaken name: Cheryl
Obtainable from: Secret Dungeon
Speed: 110

 

Dark Pixie

Natural: 2 stars (★★)
Awaken name: Camaryn
Obtainable from: Secret Dungeon
Speed: 110

 

[/tab]

[tab name=”Tatu (Fire)”]

TatuName: Tatu
Type: Attack
Awakens from: Pixie (Fire)
Awaken bonus: New skill [Incinerate]
Speed: 110

Tatu Stats

Skill 1: Spirit Ball: Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%

Skill 2: Ignite: Attacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns. (Reusable in 3 turn(s))

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Only

Skill 3: Incinerate: Inflicts great damage by blowing up the Continuous Damage effects on the enemy. The inflicted damage increases by 50% for each effect. (Reusable in 4 turn(s))

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Fatal/Blade(Spd/Atk%/Atk%) – Early game
  • Swift/Focus or Violent/Focus(Spd/Atk%/Acc%) – Mid/Late game
  • Fatal/Energy(Spd/Atk%/Atk%) – Hybrid

Others sets of runes might be possible

full-page-dividerStrengths:

  • High damage
  • 3rd skill combined with monsters like Water Imp or Wind Ninja, do tons of damage

Weaknesses:

  • Glass cannon.
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Kacey (Water)”]

KaceyName: Kacey
Type: Support
Awakens from: Pixie (Water)
Awaken bonus: New Skill [Shooting Star]
Speed: 111

Kacey Stats

Skill 1: Spirit Ball: Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%

Skill 2: Decelerate: Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1

Awakened Only

Skill 3: Shooting Star: Summons shooting stars that attack all enemies randomly. The inflicted damage increases if the same target gets hit again. (Reusable in 5 turn(s))

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Swift/Focus(Spd/Hp%/Acc%) – Full Support, focus in debuff
  • Swift/Energy(Hp%/Hp%/Acc%) – More survivability
  • Despair/Focus(Spd/Hp%/Acc%) – For increase the CC

Others sets of runes might be possible

full-page-dividerStrengths:

  • Easy to get in early game
  • AoE Speed debuff

Weaknesses:

  • Squishy
  • Does not have any healing skill
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Shannon (Wind)”]

ShannonName: Shannon
Type: Support
Awakens from: Pixie (Wind)
Awaken bonus: New Skill[Pep Talk]
Speed: 111

Shannon Stats

Skill 1: Spirit Ball: Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%

Skill 2: Decelerate: Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1

Awakened only

Skill 3: Pep Talk: Increases the Attack Power and Defense of all allies for 3 turns. (Reusable in 5 turn(s))

  • Lv.2 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Early game
  • Swift/Focus(Spd/Hp%/Acc%) – Full Support, focus in debuff. Perfect for Giants.
  • Swift/Energy(Hp%/Hp%/Acc%) – More survivability

Others sets of runes might be possible

full-page-dividerStrengths:

  • Ideal for Cairos, the new meta-game use her for Giants.
  • Attk/Def buff

Weaknesses:

  • Need HP% substats for increasing survivability
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Cheryl (Light)”]

CherylName: Cheryl
Type: Support
Awakens from: Pixie (Light)
Awaken bonus: New Skill [Holy Call]
Speed: 111

Cheryl Stats

Skill 1: Spirit Ball: Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%

Skill 2: Ignite: Attacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns. (Reusable in 3 turn(s))

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened only

Skill 3: Holy Call: Revives 1 or 2 dead allies randomly and fills up their HP by 15%. (Reusable in 9 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Early game
  • Fatal/Energy(Spd/Atk%/Atk%) – Damage version
  • Swift/Energy(Hp%/Hp%/Acc%) – More survivability (Slot 2 can be Spd)

Others sets of runes might be possible

full-page-dividerStrengths:

  • Can revive 2 allies.
  • Hybrid support, might be useful in early game.

Weaknesses:

  • Need HP% substats for increasing survivability.
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Camaryl (Dark)”]

CamarynName: Camaryl
Type: Attack
Awakens from: Pixie (Dark)
Awaken bonus: New Skill [Absorb Energy]
Speed: 111

Camaryn Stats

Skill 1: Spirit Ball: Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%

Skill 2: Decelerate: Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1

Awakened Only

Skill 3: Absorb Energy: Attacks the enemy 3 times with spirit balls and recovers HP by 50% of the inflicted damage. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Fatal/Blade(Spd/Atk%/Atk%) – Early game
  • Fatal/Energy(Spd/Atk%/Atk%) – Early game
  • Violent/Focus(Spd/Atk%/Atk%) – Late game

Others sets of runes might be possible

full-page-dividerStrengths:

  • High damage
  • 3rd skill heals 50% of the damage

Weaknesses:

  • Glass cannon
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[end_tabset]