Summoners War Experience Guide Areas [Updated]

Hello fellow summoners! Welcome to the Summoners War Experience Guide. This guide will help you to know what areas are better for leveling monsters. Please feel free to give me any feedback in the comments below.

Pre Information

All the numbers displayed in the below tables are based in stage 6 of each area. There are small variations on experience between stages 1-6 (less than a 2%), but for no making this tables huge and more difficult to manage, we just assumed all the experience is the same for stages 1-6. Note that these small variations are only at difficulty mode Normal and Hard, with no variations in Hell mode.

Some of he areas have not been tested yet. If anyone could help with this input we are more than happy to include it.

Regain vs No Regain (Energy back)

In this guide we can distinguish three parts:

  1. Analysis without considering regain(Energy back)
  2. Analysis considering regain
  3. Comparison between 1 and 2.

The idea of perform the analysis firstly without considering regain is because for a less experience summoner is easier to understand concepts like exp/monster or exp/energy. Once these concepts are understood we proceed with the analysis taking in consideration regain.

Experience Tables (Not including regain)

Total Experience: is the experience your team gain every time clear a stage. This experience is distributed by all your monsters in an equal way. Measured direct from the game. The total experience of a stage can be calculated with the following equation:

Total Experience = 15*(L1 + L2 + … + Ln)

whereas;
L1 = level of the first monster of the stage
L2 = level of the second monster of the stage
Ln= level of the third monster of the stage

Example: Faimon Volcano Hell Mode. 

  • Stage 1; There are 4 monsters level 40 each. Total Experience Stage 1 = 15*(L1 + L2 + L3 + L4) = 15*(40 + 40+ 40 + 40) = 2400
  • Stage 2; There are 4 monsters level 40 each. Total Experience Stage 2 = 15*(L1 + L2 + L3 + L4) = 15*(40 + 40+ 40 + 40) = 2400
  • Stage 3; There are 4 monsters level 40 each. Total Experience Stage 3 = 15*(L1 + L2 + L3 + L4+L5) = 15*(40 + 40+ 40 + 40 +40) = 3000
  • Total Experience = 2400 +2400 + 3000 = 7800


total experience

Exp / Monster: is the experience each of your monsters gain (assuming all the monster slots are full, 4 in most of the cases) every time you clear a stage. Calculated with the following equation:

  • Exp/Monster = Total Experience / 4

In Garen Forest and Mt.Siz the equation is different because you can only place 3 monsters:

  • Exp/Monster = Total Experience / 3

Exp / Energy: is the experience your team gain per unit of energy used every time you clear a stage. This is telling us basically the efficiency or performance of each stage. Calculated with the following equation:

  • Normal mode: Exp/Energy = Total Experience / 3
  • Hard mode: Exp/Energy = Total Experience / 4
  • Hell mode: Exp/Energy = Total Experience / 5

 

Exp / Energy&Monster:  is the experience each of your monsters gain per unit of energy used every time you clear a stage. Calculated with the following equation:

  • Exp/Energy&Monster = Exp/Energy / 4

In Garen Forest and Mt.Siz the equation is different because you can only place 3 monsters:

  • Exp/Energy&Monster = Exp/Energy / 3

Exp - energy&monster

Note: If you are using one of your friends monsters, that monster will not gain experience and your monster will gain its proportional part.

Example: you clear one of the stages of the Garen Forest in Hell Mode.

Total Experience=4800

Number of Monsters you can use=4

  •  Case 1: you DO NOT use any of your friends monster.

Exp / Monster = 4800 / 4 = 1200 

  • Case 2: you USE any of your friends monster

Exp / Monster =  4800 / 3 = 1600 (Note that we use 3 instead of 4 at the calculation because our friend monster does not gain experience)

See that this technique is a good way of leveling your low level monsters. Normally you clear a stage with one of your monsters at max level (35 or 40, and then 3 more that are fodder). That means you are wasting the experience that your higher level level can’t gain.

Let’s do some maths; you have 50 friends (maximum allowed by the game), and you use their 50 monsters every day. If for every time you clear a stage you get 1200 experience extra (that is the amount of experience you will waste using your high level monster), that means 1200 x 50 = 60000 extra experience every day. This is approximately equivalent of leveling a monster from level 1 to level 23.

Regain (Energy back)

Regain is the energy you receive back every time you clear a stage. We have calculated the average regain for every stage clearing 100 times each stage on each of the different difficult modes. (Thank you to toro_rosso for providing experimental data).

  • Average Energy Back / Run (Regain) for Normal mode = 0.8
  • Average Energy Back / Run (Regain) for Hard mode = 0.9
  • Average Energy Back / Run (Regain) for Hell mode = 1.0

To calculate the energy/run including regain we use we use the following equation:

Energy/Run(Including Regain)=Energy/Run – Average Energy/Run(Regain)

In the tables below we have it calculated.

Energy - Run     Average Energy - Run (Regain)     Energy -Run (Including Regain)

Experience Tables (Including regain)

Exp / Energy (Including regain): is the experience your team gain per unit of energy used every time you clear a stage (including regain). This is telling us basically the efficiency or performance of each stage. Calculated with the following equation:

  • Normal mode: Exp/Energy = Total Experience / 2.2
  • Hard mode: Exp/Energy = Total Experience / 3.1
  • Hell mode: Exp/Energy = Total Experience / 4.0

Exp - Energy (Including Regain)

 

Exp / Energy&Monster (Including regain):  is the experience each of your monsters gain per unit of energy used every time you clear a stage. Calculated with the following equation:

  • Exp/Energy&Monster(Including regain) = Exp/Energy(Including regain)/ 4

In Garen Forest and Mt.Siz the equation is different because you can only place 3 monsters:

  • Exp/Energy&Monster(Including regain) = Exp/Energy(Including regain) / 3

Exp - Energy&Monster (Including Regain)

Experience Charts

In the following charts we show a comparison between all the areas along the different modes. We created them to allow the gamer to have a clear idea about what areas and modes are more profitable for leveling monsters.

If you don’t know what area fit best in your profile, we suggest you to start with the most profitable area that you have unlocked (you can check the most profitable areas in the charts below). Most likely you will not complete it. Don’t worry, you just need to try with the second more profitable area that you have unlocked. Continue this procedure as many times as you need until you find an area in which you feel comfortable with and start leveling there. If you have 2 different areas with the same profits, we suggest you leveling in the areas with Hell mode  because the drops are better and you will obtain more mana.

In the following charts we compare the differences between considering regain and not. It is easy to see that the differences are notable (in some cases the differences reach 20% of the total experience).

Example: Faimon Hell Mode.

  • Exp/Energy & Monster (Not including regain) = 390
  • Exp/Energy & Monster (Including regain) = 488

% Variation = (488 – 390) *100 / 488 = 20 %

We can see that 20% of difference is very significant.

Exp - energy&monster Chart (not including regain)Exp - energy&monster chart (including regain)The following charts show on a more visual way the experience per energy and monster including regain and include the same data than the charts above.

Exp - energy&monster Chart Lines (not including regain)Exp - energy&monster chart lines (including regain)

Now we ask us the following;

Why regain is important?

Taking in consideration regain is important because is changing the farming experience prioritization areas.

Example: We compare two different areas and their respective performances. Faimon Vocano Normal and Kabir Ruins Hell

  • Faimon Volcano Normal; Exp / Energy & Monster (not including regain) = 260
  • Kabir Ruins Hell; Exp / Energy & Monster (not including regain) = 270

If we DO NOT include regain, the theory tell us that is better to farm in Kabir Ruins Hell mode.

  • Faimon Volcano Normal; Exp / Energy & Monster (including regain) = 355
  • Kabir Ruins Hell; Exp / Energy & Monster (including regain) = 338

But, if we DO include regain, the calculations tell us that is better to farm in Faimon Volcano Normal mode.

 Comparison between regain and no regain

The following graph shows the comparison between considering regain and not. We can see that the improvement is notable.

The intersection points between regain and no regain are the areas in which after assuming regain we can have an improvement of farming in Normal and Hard mode rather than Hell.

Comparison Exp - energy&monster (regain&no regain)

 Future work

There are many things that have not been covered in this guide and show us the path to follow from now onwards. These are:

  • Consider Rainbowmons. A Rainbowmon can be interpreted as 35.000 exp. But for the calculations, we need to perform more tests about drop rating of Rainbowmon in different stages.
  • Stage drop (mana, monsters, runes). When farming, not only is important experience. Some stages drop more 3 stars monsters than others and this can be take into account for future research.
  • Right now Beathem is performing a detailed analysis about Faimon stages in order to provide a more accurate guide.

Acknowledgements

All the feedback received from the people from Reddit, the good and the bad critics, both helped.

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  • Tenzen

    Ferun Castle Hell is : 2060
    Mt. Runar Hell is : 2125
    Chiruka Remains Hard is : 1521
    Chiruka Remains Hell is : 2200

    • Beathem

      Thank you Tenzen

  • ExBlack

    I commend you on your basic math skills, but you have omitted a very important piece of information when calculating exp/energy. That is energy drops. Lets take faimon for example. In my experience, I would say on average it drops 1.5 – 2 energy per run. For my calculation sake, lets say its 1.5 for both normal and hell modes. If you factor this into the calculation, then its 3120 / (3 – 1.5) = 2080 per energy initially spent. This is compared with hell at 7800 / (5 – 1.5) = 2228. Which means that both normal and hell give about the same amount of total exp/energy factoring in energy drops. In which case, it is much more energy and time efficient farming faimon normal because it is much faster.

    • Beathem

      Thank you, I am currently working on it. Very soon I will put the updated version.

    • CoupDeGracee (in game)

      First off, this is an excellent analysis and I look forward to further updates.
      But I have a few questions…
      suppose I refill my energy bar and get 70 energy. I have the option of spending this energy at Faimon Normal (FN) or Faimon Hell (FH) assuming of course that time is not a factor and I am able to complete both FN or FH on auto 100% of the time.

      Part 1:
      A) FN costs 3 engery. So 70/3 = 23 runs
      B) FH costs 5 energy. So 70/5 = 14 runs

      Part 2: energy regain
      now according to your data, energy regain is at a rate of 0.8 in FN and 1.0 in FH (in my experience it’s closer to 1.0 across the board). But we’ll you your calculations.

      A) 23 (0.8) per runs of FN = 18 energy regain = 18 extra energy/ 3 energy per run = 6 more runs (*0.8)= 4 extra energy /3 energy per run = 1 more run.
      B) 14 (1.0) per runs of FH = 14 energy regain = 14 extra energy/ 5 energy per run = 3 more runs (round up for simplicity) = 3 extra energy

      Part 3: Effective Energy
      A) 70 energy spent at FN is effectively 92 energy (102 effective energy if the drop rate is 1.0 instead of 0.8)
      B) 70 energy spent at FH is effectively 87 energy

      It becomes a more striking difference depending on the true energy drop rate per run. Of course, additional drops such as anglemon and 3 stars should also be taken into account

      To conclude,
      I look forward to the addition of effective energy from 1 refill to your already impressive data and calculation.
      But until then, based on this and the fact that I do not have 100% auto success rate in FH like I have in FN I will continue to farm FN until I am certain FH is the better alternative.

      Thanks again, keep up the good work!

      • Beathem

        Your calculations about efective energy os what we call in the guide “Regain”, but instead to add to the already spent energy we do on the other way around.
        For Faimon Normal, the energy needed is 3, but since the Regain is 0.8, the calculations for the last tables and graphs with “Regain”are using Energy/Run= 3 – 0.8 = 2.2
        On this way energy back is considered. I hope it helped.

        The drop has not been considered since is qualitative data and is difficult to quantify without any complex analysis, but will be pending as a future guide.

        • CoupDeGracee (in game)

          True, you have accounted for the energy regained from the initial energy spend. But I don’t think you accounted for the cumulative effect of spending the energy regained to do even more runs. Perhaps it’s negligible, but the higher the energy regain and lower the cost… more the significant the cumulative effect.
          anyway, thanks for the response!

          • Beathem

            I understand now what you mean. You are right about that.

            I should write an assumption at the beginning about that the calculations are based on a farmer who can have tons of energy (refills), on this way the energy back that you can invest will not be significant for the calculations.

            Other analysis to perform should include what you mention in your comment, focusing in particular players with limited energy (no refills).

          • DodonDonDodon

            Wait, i thought normal was better too, but according to your comment and the “Total experience” table on top of this page, using 70 energy you’d get more exp doing hell.

            Is this right?

            A) 70 energy spent at FN is effectively 92 energy = 30.66 runs
            (102 effective energy if the drop rate is 1.0 instead of 0.8) = 34 runs

            30.66 * 3120 exp = 95659.2 experience
            34 * 3120 exp = 106080 experience

            B) 70 energy spent at FH is effectively 87 energy = 17.4 runs
            17.4 * 7800 exp = 135720 experience

  • PC

    As a new player, this is super useful. Thank you 🙂

  • ToxicToddler

    Sadly your regain calculations are probably completely wrong. My tables seem to indicate that energy regain is consisten within one map across all difficulties.

    In other words: Faimon1 normal hard hell all drop the same average amount of energy while faimon1 and faimon2 differ in energy drop rates.

    As a result your conclusions about where to farm best are not reliable.

    • Beathem

      Hello ToxicToddler,

      I would like to have a look to your tables, and you can have a look to mine. Could I ask you how many iterations did you do for every stage? Thank you

  • Maja

    Hi, i get in Mt. White Ragon on Hell only 1200 exp / Monster. 🙁 Is this a Bug? Thank you Maja

    • Maja

      oh, i am sorry. it was a other dungeon.

  • Julio

    Excellet 🙂

    Can you send me your page of excel? is better to see for me.. thanks…

  • ninjak

    Very interesting data… I’ve been calculating very similar information, but assuming you want a higher confidence level, you’re going to want a much larger sample size for each stage (closer to 500+).

    I’ve recorded a lot of data (happy to share) and with 526 Famion 1 Hard runs, there was a 1.04 average energy drop per run. For Hell, with 505 runs, there was a 0.87 energy drop per run.

    If you’d like to exchange some data, shoot me a quick note via e-mail…

    • I would love to share data with you on this matter if you would be interested.

      • Beathem

        Hello megdorkable,

        We are happy to consider your data in order to update our calculations. Thank you very much.

        You can leave us an email to [email protected]

        Thank you

  • SoTra

    Really cant draw any conclusion yet until you factor in the rune sell back into the equation

  • I and many other would be happy to add to your data if you are able to implement a data entry option like the one in the link.

    • Beathem

      The implementation of data entry is something that will be updated in future but unfortunately it is not yet. If there is any data entry you can send it to [email protected]

      We always answer comments and inputs =D

  • Michael

    Great table, thanks so much for the info! I did spot what I think was a minor miscalculation – on the EXP/Energy&Monster charts, you’ve explained perfectly the logic on Garen Forest and Mt. Siz, but I don’t think the chart reflects it – it looks like they were still divided as if there were 4 monsters instead of 3. So, for instance, on the (with regain) chart, at Mt. Siz the Exp/Energy is 1200, so per monster it should be 400 (not 300). Minor quibble, but overall the charts are incredibly helpful! Thanks!

    • Michael

      Correction: I’m totally wrong. You do get 4 monsters on Hell difficulty. My bad, and thanks!