Welcome to Summoners War Guide for Harpu
Harpu is a natural 2 stars monster (★★) in Summoners War (Fire, Wind and Water)
Light and Dark Harpu are natural 3 stars monsters (★★★).
In this Summoners War Guide for Harpu you will find:
- Where to obtain Harpu and the awakened versions for Fire, Water, Wind, Light and Dark Harpu.
- Monster stats and monster ranking compared with other 2 stars monsters.
- Skills and number of Devilmons to maximize.
- Rune Recommendations.
- Strengths and weakeness.
- Rating/Score.
- Poll with the five elements.
Monster Awakened Stats (lvl 40) |
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[tab name=”Harpu”]
Natural: 2 stars (★★)
Awaken name: Colleen
Obtainable from: Mystical Scroll, Mystical Summon, Unknown Scroll, Social Summon
Speed: 106
Natural: 2 stars (★★)
Awaken name: Sisroo
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon
Speed: 106
Natural: 2 stars (★★)
Awaken name: Seal
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon
Speed: 108
Natural: 3 stars (★★★)
Awaken name: Sia
Obtainable from: Scroll of Light & Darkness
Speed: 105
Natural: 3 stars (★★★)
Awaken name: Seren
Obtainable from: Scroll of Light & Darkness
Speed: 104
[/tab]
[tab name=”Colleen (Fire)”]
Type: Support
Awakens from: Harpu (Fire)
Awaken bonus: New skill [Fiery Dance]
Speed: 106
Skill 1: Blackout Kick: Attacks the enemy with ruthless combo kicks 2 times. Increases chances of weakening their Attack for 1 turn with 50% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
Skill 2: Deadly Dart: Throws sharp feathers to attack the enemy and prevents them from recovering their HP for 2 turns. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened only
Skill 3: Fiery Dance: Recovers the HP of all allies by 25% and increases their Attack Power for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Recovery +5%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1
- Energy/Focus (Spd/Hp%/Acc%) – Early game
- Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
- Violent/Focus(Spd/Hp%/Hp%) – Late game (Substats with %Acc)
Others sets of runes might be possible
- Heals and increases attack
- Prevents enemies from recovery HP
Weaknesses:
- Low damage
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Sisroo (Water)”]
Name: Sisroo
Type: Support
Awakens from: Harpu (Water)
Awaken bonus: New Skill [Frozen Field]
Speed: 106
Skill 1: Blackout Kick: Attacks the enemy with ruthless combo kicks 2 times. Increases chances of weakening their Attack for 1 turn with 50% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
Skill 2: Deadly Dart: Throws sharp feathers to attack the enemy and prevents them from recovering their HP for 2 turns. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened only
Frozen Field (Awakened): Attacks all enemies 3 times with an arctic frost. Each attack has a 50% chance to decrease the target’s Attack Speed for 2 turns. (Reusable in 5 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Energy/Focus (Spd/Hp%/Acc%) – Early game
- Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
- Violent/Focus(Spd/Hp%/Hp%) – Late game (Substats with %Acc)
Others sets of runes might be possible
- Prevents enemies from recovery HP
- After using in early game you can keep it for Fusion.
Weaknesses:
- Sisroo does not have any healing skill.
- 3rd skill low damage
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Seal (Wind)”]
Name: Seal
Type: Support
Awakens from: Harpu (Wind)
Awaken bonus: New Skill [Whirlpool]
Speed: 108
Skill 1: Blackout Kick: Attacks the enemy with ruthless combo kicks 2 times. Increases chances of weakening their Attack for 1 turn with 50% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
Skill 2: Shriek: Unleashes a piercing scream, stunning the enemy and inflicting Continuous Damage for 3 turns. This skill receives 50% additional Accuracy. (Reusable in 4 turn(s))
- Lv.2 Cooltime Turn -1
Awakened only
Skill 3: Whirlpool: Summons a powerful whirlpool, inflicting damage on all enemies, and reducing their Attack Bars by 40%. (Reusable in 5 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldtime Turn -1
- Energy/Focus (Spd/Hp%/Acc%) – Early game
- Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
- Swift/Focus(Spd/Hp%/Hp%) – Late game (Substats with %Acc)
Others sets of runes might be possible
- 3rd skill reduces attack bar 40%
- Stun
Weaknesses:
- Squishy
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Sia (Light)”]
Name: Sia
Type: Attack
Awakens from: Harpu (Light)
Awaken bonus: New Skill [Great Friends]
Speed: 105
Skill 1: Blackout Kick: Attacks the enemy with ruthless combo kicks 2 times. Increases chances of weakening their Attack for 1 turn with 50% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
Skill 2: Shriek: Unleashes a piercing scream, stunning the enemy and inflicting Continuous Damage for 3 turns. This skill receives 50% additional Accuracy. (Reusable in 4 turn(s))
- Lv.2 Cooltime Turn -1
Awakened only
Skill 3: Great Friends: Attacks the enemies randomly 6 times by bringing out your great friends. (Reusable in 5 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Fatal/Focus(Spd/Atk%/Atk%) – CC
- Fatal/Blade(Spd/Atk%/Atk%) – Full Offensive
Other sets of runes might be possible
- Stuns and weaken attack
- Attack monster
Weaknesses:
- 3rd skill attacks randomly
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Seren (Dark)”]
Name: Seren
Type: Attack
Awakens from: Harpu (Dark)
Awaken bonus: New Skill [Violent Friends]
Speed: 104
Skill 1: Blackout Kick: Attacks the enemy with ruthless combo kicks 2 times. Increases chances of weakening their Attack for 1 turn with 50% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
Skill 2: Deadly Dart: Throws sharp feathers to attack the enemy and prevents them from recovering their HP for 2 turns. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened only
Violent Friends: Call out some violent friends to gang up on one enemy to attack 4 times and weakens the defense for 2 turns with a 20% chance for each attack. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Fatal/Focus(Spd/Atk%/Atk%) – CC
- Fatal/Blade(Spd/Atk%/Atk%) – Full Offensive
Others sets of runes might be possible
- Prevents enemies from recovery HP
- 3rd skill high damage to single target
Weaknesses:
- Squishy monster
- Hard to get
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[end_tabset]