Summoners War Guide for Salamander Runes

Welcome to Summoners War Guide for Salamander.

Salamander is a natural 2 stars monster (★★) in Summoners War (Water, Wind, Light and Dark).
Fire Salamander is a natural 3 stars monsters (★★★).

In this Summoners War Guide for Salamander you will find:

  • Where to obtain Salamander and the awakened versions for Fire, Water, Wind, Light and Dark.
  • Monster stats and monster ranking compared with all the other monsters.
  • Skills and number of Devilmons to maximize.
  • Rune Recommendations.
  • Strengths and weakeness.
  • Rating/Score.
  • Poll with the five elements.

Monster Awakened Stats (lvl 40)

HP

Atk

Def

Spd

Fire (Krakdon)

8240

616

659

99

Water (Kaimann)

7394

494

734

99

Wind (Lukan)

7245

581

581

99

Light (Sharman)

8414

505

581

99

Dark (Decamaron)

7583

515

627

99

[tab name=”Salamander”]

fire salamander summoners warNatural: 3 stars (★★★)
Awaken name: Krakdon
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Secret Dungeon, Faimon Volcano
Speed: 98

 

water salamander summoners war

Natural: 2 stars (★★)
Awaken name: Kaimann
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon
Speed: 98

 

wind salamander summoners war

Natural: 2 stars (★★)
Awaken name: Lukan
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Tamor Desert
Speed: 98

 

light salamander summoners war

Natural: 2 stars (★★)
Awaken name: Sarman
Obtainable from:  Secret Dungeon
Speed: 98

 

dark salamander summoners war

Natural: 2 stars (★★)
Awaken name: Decamaron
Obtainable from: Secret Dungeon
Speed: 98

 

[/tab]

[tab name=”Krakdon (Fire)”]

krakdon summoners warName: Krakdon
Type: Defense
Awakens from: Salamander (Fire)
Awaken bonus: Strengthen Skill of [Stomp] (Stuns enemy for 1 turn)
Speed: 99

karkdon stats summoners war

Skill 1: Flame Shock: Attacks the enemy and decreases their Attack Power for 2 turns with a 50% chance.

  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +20%

Skill 2: Stomp: Inflicts damage on the enemy and reduces their Attack Speed for 2 turns. (Reusable in 3 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%

Earthquake: Attacks all enemies with a strong earthquake and decreases their Attack Bar by 50%. (Reusable in 6 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1

full-page-dividerRune Recommendations for Fire Salamander – Krakdon

  • Energy x2/Focus (Spd/Hp%/Acc%) – Maximize Accuracy is very important (Support role)
  • Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
  • Violent/Focus(Spd/Hp%/Hp%) – Late game (Substats with %Acc)

Others sets of runes might be possible

full-page-dividerStrengths :

  • Utility: stun and decreases attack
  • Reduces 50% Attack Bar with 3rd skill
  • Krakdon is used in Hexagram to summon Fire Succubus, and therefore, Dark Ifrit.

Weaknesses:

  • Very slow
  • There are many defensive monsters with better stats and skills

Worth evolving to: 4 stars (Use in Hexagram at level 30)

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Kaimann (Water)”]

kaimann summoners warName: Kaimann
Type: Defense
Awakens from: Salamander (Water)
Awaken bonus: New Skill [Glacial Crash]
Speed: 99

kaimann stats summoners war

Skill 1: Glacial Shock: Attacks the enemy and weakens their attack for 2 turns with a 50% chance.

  • Lv.2 Weakening Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Weakening Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Weakening Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Weakening Effect Rate +20%

Skill 2: Stomp: Inflicts damage on the enemy and reduces their Attack Speed for 2 turns. (Reusable in 3 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1

Awakened only

Skill 3: Glacial Crash: Blasts cold energy upon the target, freezing the enemy and decreasing its Defense for 1 turn. (Reusable in 5 turn(s)).

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

full-page-dividerRune Recommendations for Water Salamander – Kaimann

  • Energy x2/Focus (Spd/Hp%/Acc%) – Early game
  • Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
  • Energy x2/Focus (Spd/Hp%/Hp%) – Tank version (Substats with Acc% until it reaches 85%, then Hp%)

Others sets of runes might be possible

full-page-dividerStrengths:

  • Kaimann has good CC (reduces attack, defense and speed)
  • Easy to get and maximize.

Weaknesses:

  • Very slow
  • 3rd skill single target. No AoE damage.

Worth evolving to: N/A

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Lukan (Wind)”]

lukan summoners warName: Lukan
Type: Defense
Awakens from: Salamander (Wind)
Awaken bonus: New Skill [Regenerate]
Speed: 99

lukan stats summoners war

Skill 1: Lightning Shock: Attack the enemy and weakens their Attack for 2 turn with a 50% chance.

  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +20%

Skill 2: Sandstorm: Attack the enemy with a sand storm and inflicts continuous damage for 3 turns. (Reusable in 3 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened only

Skill 3: Regenerate: Removes the harmful effects on itself and recovers HP accordingly to the number of effects removed. (Reusable in 5 turn(s))

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1

full-page-dividerRune Recommendations for Wind Salamander – Lukan

  • Energy x2/Focus (Spd/Hp%/Acc%)
  • Energy x3 (Hp%/Hp%/Acc%) – Substats Acc% and Hp%

Others sets of runes might be possible

full-page-dividerStrengths:

  • Lukan is used in Hexagram to summon Fire Sylph, and therefore, Wind Valkirya.
  • Reduces attack and can remove harmful effects on himself plus heal

Weaknesses:

  • Very slow
  • No AoE damage & Heal

Worth evolving to: 4 stars (Use in Hexagram at level 30)

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Sharman (Light)”]

sharman summoners warName: Sharman
Type: Defense
Awakens from: Salamander (Light)
Awaken bonus: New Skill [Holy Armor(Passive)]
Speed: 99

sharman stats summoners war

Skill 1: Holy Shock: Attacks the enemy and decreases their Attack Power for 2 turn with a 50% chance.

  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +20%

Skill 2: Stomp: Inflicts damage on the enemy and reduces their Attack Speed for 2 turns. (Reusable in 3 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened only

Skill 3: Holy Armor (Passive): Gains immunity against freeze and stun effects and increases the recovery amount you receive by 100%. [Automatic Effect]

full-page-dividerRune Recommendations for Light Salamander – Sharman

  • Energy x2/Focus(Spd/Hp%/Acc%) – CC
  • Energy x3 (Spd/Hp%/Hp%) – Tanky, more HP in order to maximize third skill when being healed.

Other sets of runes might be possible

full-page-dividerStrengths:

  • Sharman can’t be stunned or freeze
  • High CC

Weaknesses:

  • Low Speed
  • None of the skills is AoE

Worth evolving to: N/A

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Decamaron (Dark)”]

decamaron summoners warName: Decamaron
Type: Defense
Awakens from: Salamander (Dark)
Awaken bonus: New Skill [Corrupt Armor(Passive)]
Speed: 99

decamaron stats summoners war

Skill 1: Shadow Shock: Attacks the enemy and decreases their Attack Power for 2 turn with a 50% chance.

  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +20%

Skill 2: Dark Storm: Attack the enemy with a sand storm and inflicts continuous damage for 3 turns. (Reusable in 3 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened only

Skill 3: Corrupt Armor (Passive): Gains immunity against freeze and stun effects and your attacks deal additional damage proportionate to the target’s MAX HP. [Automatic Effect]

full-page-dividerRune Recommendations for Dark Salamander – Decamaron

  • Energy x2/Focus(Spd/Hp%/Acc%) – Early game
  • Swift/Focus(Spd/Hp%/Acc%) – Mid game (Speed substats)
  • Violent/Focus(Sped/Hp%/Hp%) – Late game (50% Acc in substats, then Speed)

Others sets of runes might be possible

full-page-dividerStrengths:

  • Decamaron do tons of damage to bosses.
  • 2nd skill put DOTs

Weaknesses:

  • Very slow
  • In general, low stats

Worth evolving to: 6 stars (if the purpose is dungeons)

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[end_tabset]

Facebooktwittergoogle_plusredditpinterestlinkedinmailby feather
  • ggRPG

    Loved this! It’s a perfect layout for a monster guide. Or at least nearly perfect!

    So much usefull info altogether and easy to find.

  • ShadowcatX

    I was wondering if you might reconsider Sharman in light of the raid. He brings a couple of good debuffs (though over laps with Colleen for atk down) and his can’t be stunned / double healing could be very, very good.

    • Beathem

      Thank you for your comment! I am updating monsters including ratings for Raids, Guild Wars, Boss of Worlds and Farming. All of it in a new layout.

  • SakataGintoki

    Hmmmm the dark salamander seems like he could solo hall of water boss and maybe the boss from gb 10 ….if he is on vampire he should be able to heal him pretty good with every attack.
    The only problem is a oneshot …but he should be debuffing the boss atk all the time so this should not happen to often. every 2 turns a 3 turn dot …..this actually seems legit 😀