Yeti Info Stats – Graphical view – Runes

Yeti is a natural 2 stars monster (★★) in Summoners War (Fire, Water, Wind and Light)
Dark Yeti is a natural 3 stars monster (★★★) in Summoners War

[tab name=”Yeti (General)”]
Fire YetiNatural: 2 stars (★★)
Awaken name: Tantra
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 100

 

Water Yeti

Natural: 2 stars (★★)
Awaken name: Kunda
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop, Mt. White Ragon
Speed: 100

 

Wind Yeti

Natural: 2 stars (★★)
Awaken name: Rakaja
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 100

 

Light Yeti

Natural: 2 stars (★★)
Awaken name: Arkajan
Obtainable from: Secret Dungeon
Speed: 100

 

Dark Yeti

Natural: 3 stars (★★★)
Awaken name: Kumae
Obtainable from: Secret Dungeon, Scroll of Light & Darkness
Speed: 100

 

[/tab]

[tab name=”Tantra (Fire)”]

TantraName: Tantra
Type: HP
Awakens from: Yeti (Fire)
Awaken bonus: New Skill [Ancestors’ Blessing]
Speed: 101

Tantra Stats

Skill 1: Slash Hook: Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy’s Attack Speed for 1 turn.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%

Skill 2: Fire Burst: Inflicts damage proportional to your MAX HP and reduces the enemy’s Attack Speed for 2 turns. (Reusable in 3 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened only

Skill 3: Ancestors’ Blessing: Creates a shield that’s 50% of your MAX HP for 3 turns and recovers 15% of HP at every turn. (reusable in 5 turn(s))

  • Lv.2 Shield +10%
  • Lv.3 Shield +10%
  • Lv.4 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Early game
  • Energy x2/Endure(Spd/Hp%/Resist%) – Mid/Late game

Others sets of runes might be possible

full-page-dividerStrengths:

  • Ancestors’ Blessing when maxed shields 60% of you max HP, plus a 15% HP recover every turn makes him a really tanky monster.
  • He is the Yeti with highest attack

Weaknesses:

  • Monsters like Belladeon quit his buffs.
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Kunda (Water)”]

KundaName: Kunda
Type: Defense
Awakens from: Yeti (Water)
Awaken bonus: New Skill [Wall of Ice]
Speed: 101

Kunda Stats

Skill 1: Slash Hook: Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy’s Attack Speed for 1 turn.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%

Skill 2: Heavy Slash: Attacks an enemy with 2 fast punches, each punch having a 30% chance to stun the enemy for 1 turn. (Reusable in 3 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Only

Skill 3: Wall of Ice: Grants Immunity to all harmful effects for 3 turns and reflects 30% of damage back to the enemy. Removes all harmful effects. (Reusable in 5 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Early game
  • Energy x2/Endure(Spd/Hp%/Resist%) – Mid/Late game

Others sets of runes might be possible

full-page-dividerStrengths:

  • High HP

Weaknesses:

  • 3rd skill is not as useful as in other Yeti
  • No healing skill
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Rakaja (Wind)”]

RakajaName: Rakaja
Type: Defense
Awakens from: Yeti (Wind)
Awaken bonus: New Skill [Synergy]
Speed: 101

Rakaja Stats

Skill 1: Slash Hook: Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy’s Attack Speed for 1 turn.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%

Skill 2: Heavy Slash: Attacks an enemy with 2 fast punches, each punch having a 30% chance to stun the enemy for 1 turn. (Reusable in 3 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened only

Skill 3: Synergy: Recovers all ally HP in proportion to the number of surviving allies. (Reusable in 5 turns)

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooldown Turn -1
  • Lv.5 Cooldown Turn -1

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Early game
  • Energy x2/Endure(Spd/Hp%/Acc%) – Mid/Late game
  • Energy/Guard/Focus(Spd/Hp%/Acc%)

Others sets of runes might be possible

full-page-dividerStrengths:

  • AoE healing skills, with all allies alive heals 50% HP.
  • High defense

Weaknesses:

  • Lack of damage
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Arkajan (Light)”]

ArkajanName: Arkajan
Type: Defense
Awakens from: Arkajan (Light)
Awaken bonus: New Skill [Silent Rage]
Speed: 101

Arkajan Stats

Skill 1: Slash Hook: Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy’s Attack Speed for 1 turn.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%

Skill 2: Heavy Slash: Attacks an enemy with 2 fast punches, each punch having a 30% chance to stun the enemy for 1 turn. (Reusable in 3 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened only

Skill 3: Silent Rage: Increases your Attack Power for 3 turns. May counterattack when an ally is attacked with a 50% chance. (Reusable in 5 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Early game
  • Vampire/Energy(Spd/Atk%/Atk%) – Ideal for farming
  • Fatal/Focus(Spd/Atk%/Acc%)

Others sets of runes might be possible

full-page-dividerStrengths:

  • 3rd skill makes him an offensive monster
  • Good for farming

Weaknesses:

  • It is weird that his 3rd skill is for offense when Light Yeti in the one with lowest Attack between the Yetis.
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Kumae (Dark)”]

KumaeName: Kumae
Type: HP
Awakens from: Yeti (Dark)
Awaken bonus: New Skill [Hostility]
Speed: 101

Leader Skill: Increases the HP of ally monsters with Dark attribute by 25%.

Skill 1: Slash Hook: Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy’s Attack Speed for 1 turn.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%

Skill 2: Shadow Burst: Inflicts damage proportional to your MAX HP and reduces the enemy’s Attack Speed for 2 turns. (Reusable in 3 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Only

Skill 3: Hostility (Passive) – Reflect 10% of all damage and fille Attack Gauge 25% each time

full-page-dividerRune Recommendations

  • Energy(Hp%/Hp%/Hp%) – Early game
  • Energy/Focus(Spd/Hp%/Acc%) – Mid/Late game
  • Vampire/Energy(Spd/Hp%/Hp%) – For farming

Others sets of runes might be possible

full-page-dividerStrengths:

  • 3rd skill is ideal for solo farming, filling his attack gauge and reflecting damage.

Weaknesses:

  • Not as tanky as the other Yetis
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[end_tabset]

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  • Hello can someone answer me who is better the fire or the wind they are both great but who will be more usefull in dungeon ?

    • Beathem

      It depends, for solo farmer the Fire one. For dungeons, the Wind Yeti.