GRADE | ★★ |
TYPE | HP |
GET FROM | Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop |
AWAKENED BONUS | New Skill [Strong Will (Passive)] |
STATS | Level 40 (Awakened) HP: 10035 ATK: 461 DEF: 515 SPD: 98 |
Skills
Skill 1: Slash Rocks [90%+16% of MAX HP]: Attacks an enemy with a giant sword, inflicting damage proportionate to your MAX HP and decreasing the target’s Defense for 2 turns with a 40% chance.
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Harmful Effect Rate +10%
- Lv.8 Damage +10%
Skill 2: Taunting Strike [520%]: Attacks an enemy with a humiliating strike, provoking the target with a 80% chance. (Reusable in 3 turn(s))
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Skill 3: Strong Will (Passive): When your HP is lower than 30%, the damage you receive is reduced by 50%. [Automatic Effect]
Runes Recommended
- Energy x3 (HP%/HP%/HP%) – Early game. Substats with HP%, Def% and Acc%.
- Swift+Energy (Spd/HP%/Acc%) – Mid game. This build is perfect for debuffing and provoking enemy. Substats with HP% and Acc%.
- Violent+Revenge(HP%/HP%/HP%) – Late game. Substats with HP%, Res% and Acc%. Def% works good as well.
- Violent+Revenge (HP%/CritDmg%/HP%) – Hard Hitter
Acc% should be always around 55%-65%. More is always beneficial.
Others sets of runes might be possible
Stat Priorities
- HP%
- CritRate%
- CritDmg%
- Acc%
- Def%
Strengths:
- 3rd skill works well with big amounts of HP.
- Easy to skill up.
Weaknesses:
- Slow monster.
- Poor skills, in particular 2nd skill.
Worth evolve to: 3-4 stars
Monster Synergy
Coming soon
Rating/Score Dungeon/ToA Arena Offense Arena Defense Late game Overall Average score from all categories.