Imp is a natural 2 stars monster (★★) in Summoners War
[tab name=”Imp (General)”]
Natural: 2 stars (★★)
Awaken name: Cogma
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon
Speed: 114
Natural: 2 stars (★★)
Awaken name: Flynn
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon
Speed: 110
Natural: 2 stars (★★)
Awaken name: Ralph
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Mt. Runar, Magic Shop
Speed: 115
Natural: 2 stars (★★)
Awaken name: Taru
Obtainable from: Secret Dungeon
Speed: 112
Natural: 2 stars (★★)
Awaken name: Garok
Obtainable from: Secret Dungeon
Speed: 113
[/tab]
[tab name=”Cogma (Fire)”]
Name: Cogma
Type: Attack
Awakens from: Imp (Fire)
Awaken bonus: New Skill [Triple Attack]
Speed: 115
Skill 1: Fiery Spear – Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +15%
Skill 2: Heart Pierce – Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus.(Reusable in 3 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Awakened Only
Skill 3: Triple Attack – Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. (Reusable in 5 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Blade x2/Focus(Atk%/Crit D%/Acc%) – This build is focused in critics
- Fatal/Blade(Spd/Crit R%/Atk%) – This build is focused in damage
Others sets of runes might be possible
Strengths:
- Very high speed, 115
- 3rd skill do tons of damage
Weaknesses:
- Glass cannon.
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
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Average score from all categories. |
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[tab name=”Flynn (Water)”]
Name: Flynn
Type: Attack
Awakens from: Imp (Water)
Awaken bonus: New Skill[Violent Stab]
Speed: 111
Skill 1: Icy Spear: Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +15%
Skill 2: Ice Ball: Freezes the enemy for 1 turn. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Only
Skill 3: Violent Stab: Inflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. (Reusable in 5 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Blade/Focus x2(Hp%/Crit R%/Acc%) – Old build for giants
- Fatal/Blade(Atk%/Crit R%/Atk%) – Focus in damage
Others sets of runes might be possible
Strengths:
- Continuous damage
- 2nd skill stuns
- High speed
Weaknesses:
- Glass cannon
- After update of December 2014, is not as useful as before in giants
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
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[tab name=”Ralph (Wind)”]
Name: Ralph
Type: Attack
Awakens from: Imp (Wind)
Awaken bonus: New Skill[Hurricane Spear]
Speed: 113
Skill 1: Lightning Spear: Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +15%
Skill 2: Heart Pierce: Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Cooldown Turn -1
Awakened Only
Skill 3: Hurricane Swing: Attack multiple enemies at once with a fierce spinning spear. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Fatal/Blade(Atk%/Crit R%/Atk%) –
Others sets of runes might be possible
Strengths:
- Very high speed
- AoE damage with 3rd skill
Weaknesses:
- Glass cannon
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Taru (Light)”]
Name: Taru
Type: Attack
Awakens from: Imp (Light)
Awaken bonus: New Skill [Furious Pierce]
Speed: 114
Skill 1: Holy Spear: Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +15%
Skill 2: Light Ball: Throws a Light Ball and stuns the enemy for 1 turn. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Only
Skill 3: Furious Pierce: Launches an attack that penetrates the enemy’s guard. This attack receives a 50% Critical Rate bonus. (Reusable in 5 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Rage/Blade(Atk%/Crit D%/Atk%)
- Fatal/Blade(Spd/Crit R%/Atk%)
Others sets of runes might be possible
Strengths:
- Defense penetration
- High speed, 114
Weaknesses:
- Glass cannon
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Garok (Dark)”]
Name: Garok
Type: Attack
Awakens from: Imp (Dark)
Awaken bonus: New Skill [Massacre]
Speed: 112
Skill 1: Dark Spear: Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +15%
Skill 2: Heart Pierce: Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus.(Reusable in 3 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Awakened Only
Skill 3: Massacre (Passive): The lower your enemy’s HP, the higher your Attack Power becomes. [Automatic Effect]
- Rage/Blade(Atk%/Crit D%/Atk%)
- Fatal/Blade(Spd/Crit R%/Atk%)
Others sets of runes might be possible
Strengths:
- High speed
- High damage
Weaknesses:
- Glass cannon
- 3rd skill depends on HP of the enemy
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[end_tabset]