Pixie is a natural 2 stars monster (★★) in Summoners War
[tab name=”Pixie (General)”]
Natural: 2 stars (★★)
Awaken name: Tatu
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 110
Natural: 2 stars (★★)
Awaken name: Kacey
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 110
Natural: 2 stars (★★)
Awaken name: Shannon
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 110
Natural: 2 stars (★★)
Awaken name: Cheryl
Obtainable from: Secret Dungeon
Speed: 110
Natural: 2 stars (★★)
Awaken name: Camaryn
Obtainable from: Secret Dungeon
Speed: 110
[/tab]
[tab name=”Tatu (Fire)”]
Name: Tatu
Type: Attack
Awakens from: Pixie (Fire)
Awaken bonus: New skill [Incinerate]
Speed: 110
Skill 1: Spirit Ball: Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%
Skill 2: Ignite: Attacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns. (Reusable in 3 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Only
Skill 3: Incinerate: Inflicts great damage by blowing up the Continuous Damage effects on the enemy. The inflicted damage increases by 50% for each effect. (Reusable in 4 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Fatal/Blade(Spd/Atk%/Atk%) – Early game
- Swift/Focus or Violent/Focus(Spd/Atk%/Acc%) – Mid/Late game
- Fatal/Energy(Spd/Atk%/Atk%) – Hybrid
Others sets of runes might be possible
- High damage
- 3rd skill combined with monsters like Water Imp or Wind Ninja, do tons of damage
Weaknesses:
- Glass cannon.
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
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Average score from all categories. |
[/tab]
[tab name=”Kacey (Water)”]
Name: Kacey
Type: Support
Awakens from: Pixie (Water)
Awaken bonus: New Skill [Shooting Star]
Speed: 111
Skill 1: Spirit Ball: Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%
Skill 2: Decelerate: Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Awakened Only
Skill 3: Shooting Star: Summons shooting stars that attack all enemies randomly. The inflicted damage increases if the same target gets hit again. (Reusable in 5 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Swift/Focus(Spd/Hp%/Acc%) – Full Support, focus in debuff
- Swift/Energy(Hp%/Hp%/Acc%) – More survivability
- Despair/Focus(Spd/Hp%/Acc%) – For increase the CC
Others sets of runes might be possible
- Easy to get in early game
- AoE Speed debuff
Weaknesses:
- Squishy
- Does not have any healing skill
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
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Average score from all categories. |
[/tab]
[tab name=”Shannon (Wind)”]
Name: Shannon
Type: Support
Awakens from: Pixie (Wind)
Awaken bonus: New Skill[Pep Talk]
Speed: 111
Skill 1: Spirit Ball: Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%
Skill 2: Decelerate: Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Awakened only
Skill 3: Pep Talk: Increases the Attack Power and Defense of all allies for 3 turns. (Reusable in 5 turn(s))
- Lv.2 Cooltime Turn -1
- Energy(Hp%/Hp%/Hp%) – Early game
- Swift/Focus(Spd/Hp%/Acc%) – Full Support, focus in debuff. Perfect for Giants.
- Swift/Energy(Hp%/Hp%/Acc%) – More survivability
Others sets of runes might be possible
- Ideal for Cairos, the new meta-game use her for Giants.
- Attk/Def buff
Weaknesses:
- Need HP% substats for increasing survivability
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
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Average score from all categories. |
[/tab]
[tab name=”Cheryl (Light)”]
Name: Cheryl
Type: Support
Awakens from: Pixie (Light)
Awaken bonus: New Skill [Holy Call]
Speed: 111
Skill 1: Spirit Ball: Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%
Skill 2: Ignite: Attacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns. (Reusable in 3 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened only
Skill 3: Holy Call: Revives 1 or 2 dead allies randomly and fills up their HP by 15%. (Reusable in 9 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
- Energy(Hp%/Hp%/Hp%) – Early game
- Fatal/Energy(Spd/Atk%/Atk%) – Damage version
- Swift/Energy(Hp%/Hp%/Acc%) – More survivability (Slot 2 can be Spd)
Others sets of runes might be possible
- Can revive 2 allies.
- Hybrid support, might be useful in early game.
Weaknesses:
- Need HP% substats for increasing survivability.
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Camaryl (Dark)”]
Name: Camaryl
Type: Attack
Awakens from: Pixie (Dark)
Awaken bonus: New Skill [Absorb Energy]
Speed: 111
Skill 1: Spirit Ball: Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%
Skill 2: Decelerate: Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Awakened Only
Skill 3: Absorb Energy: Attacks the enemy 3 times with spirit balls and recovers HP by 50% of the inflicted damage. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Fatal/Blade(Spd/Atk%/Atk%) – Early game
- Fatal/Energy(Spd/Atk%/Atk%) – Early game
- Violent/Focus(Spd/Atk%/Atk%) – Late game
Others sets of runes might be possible
- High damage
- 3rd skill heals 50% of the damage
Weaknesses:
- Glass cannon
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[end_tabset]