Summoners War Guide for Garuda Runes

Welcome to Summoners War Guide for Garuda

Garuda is a natural 2 stars monster (★★) in Summoners War (Fire, Wind, Water and Dark)
Dark Garuda is a natural 3 stars monster (★★★).

In this Summoners War Guide for Garuda you will find:

  • Where to obtain Garuda and the awakened versions for Fire, Water, Wind, Light and Dark Garuda.
  • Monster stats and monster ranking compared with other 2 stars monsters.
  • Skills and number of Devilmons to maximize.
  • Rune Recommendations.
  • Strengths and weakeness.
  • Rating/Score.
  • Poll with the five elements.

[tab name=”Garuda (General)”]

fire garuda summoners warNatural: 2 stars (★★)
Awaken name: Cahule
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 92

 

water garuda summoners war

Natural: 2 stars (★★)
Awaken name: Konamiya
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 90

 

wind garuda summoners war

Natural: 2 stars (★★)
Awaken name: Lindermen
Obtainable from: Mt. White Ragon Drop, Unknown Scroll, Social Summon, Magic Shop
Speed: 90

 

light garuda summoners war

Natural: 3 stars (★★★)
Awaken name: Teon
Obtainable from:  Early story reward, Scroll of Light & Darkness
Speed: 94

 

dark garuda summoners war

Natural: 2 stars (★★)
Awaken name: Rizak
Obtainable from: Secret Dungeon
Speed: 92

 

[/tab]

[tab name=”Cahule (Fire)”]

cahule summoners warName: Cahule
Type: Support
Awakens from: Garuda (Fire)
Awaken bonus: New skill [Rapidity]
Speed: 93

cahule stats summoners war

Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
  • Lv.8 Damage +10%
  • Lv.9 Harmful Effect Rate +20%

Skill 2: Fire Ball: Attacks the enemy with a Fire Ball and inflicts damage for 3 turns. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1
  • Lv.6 Cooldown Turn -1

Awakened only

Skill 3: Rapidity: Fills the Attack Bar of all allies by 30% and increases their Attack Speed for 2 turns. (Reusable in 5 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy x3 (Hp%/Hp%/Hp%) – Early game
  • Swift/Energy(Spd/Hp%/Hp%) – Mid game
  • Violent/Energy(Spd/Hp%/Hp%) – Late game (Substats with %Acc)

Others sets of runes might be possible

full-page-dividerStrengths:

  • Speed buff for early game

Weaknesses:

  • Really low Speed and HP
  • Not well balanced monster
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Konamiya (Water)”]

konamiya summoners warName: Konamiya
Type: Support
Awakens from: Garuda (Water)
Awaken bonus: New Skill [Peace]
Speed: 91

konamiya stats summoners war

Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
  • Lv.8 Damage +10%
  • Lv.9 Harmful Effect Rate +20%

Skill 2: Resurge: Fills up an ally target’s Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Awakened only

Skill 3: Peace: Removes all harmful effects on all allies and recovers HP by 15% each. (Reusable in 5 turn(s))

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Swift/Energy (Spd/Hp%/Acc%) – Early game
  • Violent/Energy (Spd/Hp%/Acc%) – Late game 1
  • Violent/Energy (Spd/Hp%/Hp%) – Late game 2

Others sets of runes might be possible

full-page-dividerStrengths:

  • Highest HP between all 2 stars monsters
  • Third skill removes all harmful  effects making Konamiya perfect for dungeons, in particular Dragon’s Lair.

Weaknesses:

  • Speed
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Lindermen (Wind)”]

Lindermen summoners warName: Lindermen
Type: Support
Awakens from: Garuda (Wind)
Awaken bonus: New Skill [Triple Thunder]
Speed: 91

lindermen stats summoners war

Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
  • Lv.8 Damage +10%

Skill 2: Lightning Ball: Stuns the enemy with a lightning ball.

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1

Awakene only

Skill 3: Triple Thunder: Attack target with multiple lightning strikes, stunning the enemy for sure.

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Swift/Energy(Spd/Hp%/Acc%) – Try to achieve 85% Accuracy
  • Violent/Energy(Spd/Hp%/Acc%) – Late game

Others sets of runes might be possible

full-page-dividerStrengths:

  • Three skills with stun
  • High defense

Weaknesses:

  • Low speed
  • No AoE, single target stun
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Teon (Light)”]

teon summoners warName: Teon
Type: Support
Awakens from: Garuda (Light)
Awaken bonus: New Skill [Light of Recovery]
Speed: 95

Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
  • Lv.8 Damage +10%
  • Lv.9 Harmful Effect Rate +20%

Skill 2: Resurge: Fills up an ally target’s Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Awakened only

Skill 3: Light Of Recovery: Revives a dead ally and recovers the HP of all allies by 20% each. (Reusable in 7 turn(s))

  • Lv.2 Recovery + 10%
  • Lv.3 Recovery + 10%
  • Lv.4 Recovery + 10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Swift/Energy(Spd/Hp%/Hp%) – Poor man/Early game
  • Violent/Energy(Spd/Hp%/Hp%) – Rich man/Late game

Other sets of runes might be possible

full-page-dividerStrengths:

  • Revives an ally and can heal up to 26% total health when maximized.
  • Free at the beginning of the game

Weaknesses:

  • Speed
  • Many other better supports
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Rizak (Dark)”]

rizak summoners warName: Rizak
Type: Support
Awakens from: Garuda (Dark)
Awaken bonus: New Skill [God of Darkness(Passive)]
Speed: 93

rizak stats summoners war

Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
  • Lv.8 Damage +10%
  • Lv.9 Harmful Effect Rate +20%

Skill 2: Shadow: Attacks the enemy with a Fire Ball and inflicts damage for 3 turns. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1
  • Lv.6 Cooldown Turn -1

Awakened only

Skill 3: God of Darkness (Passive): Resistance and Accuracy increase by 50%. [Automatic Effect]

full-page-dividerRune Recommendations

  • Swift/Energy(Spd/Hp%/Hp%) – Poor man/Early game
  • Violent/Energy(Spd/Hp%/Hp%) – Rich man/Late game
  • Fatal/Blade(Spd/Atk%/Atk%) – Offensive

Others sets of runes might be possible

full-page-dividerStrengths:

  • Third skill increases both accuracy and resistance

Weaknesses:

  • Speed
  • No AoE skills
Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[end_tabset]