Welcome to Summoners War Guide for Salamander.
Salamander is a natural 2 stars monster (★★) in Summoners War (Water, Wind, Light and Dark).
Fire Salamander is a natural 3 stars monsters (★★★).
In this Summoners War Guide for Salamander you will find:
- Where to obtain Salamander and the awakened versions for Fire, Water, Wind, Light and Dark.
- Monster stats and monster ranking compared with all the other monsters.
- Skills and number of Devilmons to maximize.
- Rune Recommendations.
- Strengths and weakeness.
- Rating/Score.
- Poll with the five elements.
Monster Awakened Stats (lvl 40) |
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Def |
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[tab name=”Salamander”]
Natural: 3 stars (★★★)
Awaken name: Krakdon
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Secret Dungeon, Faimon Volcano
Speed: 98
Natural: 2 stars (★★)
Awaken name: Kaimann
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon
Speed: 98
Natural: 2 stars (★★)
Awaken name: Lukan
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Tamor Desert
Speed: 98
Natural: 2 stars (★★)
Awaken name: Sarman
Obtainable from: Secret Dungeon
Speed: 98
Natural: 2 stars (★★)
Awaken name: Decamaron
Obtainable from: Secret Dungeon
Speed: 98
[/tab]
[tab name=”Krakdon (Fire)”]
Name: Krakdon
Type: Defense
Awakens from: Salamander (Fire)
Awaken bonus: Strengthen Skill of [Stomp] (Stuns enemy for 1 turn)
Speed: 99
Skill 1: Flame Shock: Attacks the enemy and decreases their Attack Power for 2 turns with a 50% chance.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +20%
Skill 2: Stomp: Inflicts damage on the enemy and reduces their Attack Speed for 2 turns. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
Earthquake: Attacks all enemies with a strong earthquake and decreases their Attack Bar by 50%. (Reusable in 6 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1
Rune Recommendations for Fire Salamander – Krakdon
- Energy x2/Focus (Spd/Hp%/Acc%) – Maximize Accuracy is very important (Support role)
- Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
- Violent/Focus(Spd/Hp%/Hp%) – Late game (Substats with %Acc)
Others sets of runes might be possible
- Utility: stun and decreases attack
- Reduces 50% Attack Bar with 3rd skill
- Krakdon is used in Hexagram to summon Fire Succubus, and therefore, Dark Ifrit.
Weaknesses:
- Very slow
- There are many defensive monsters with better stats and skills
Worth evolving to: 4 stars (Use in Hexagram at level 30)
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
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[tab name=”Kaimann (Water)”]
Name: Kaimann
Type: Defense
Awakens from: Salamander (Water)
Awaken bonus: New Skill [Glacial Crash]
Speed: 99
Skill 1: Glacial Shock: Attacks the enemy and weakens their attack for 2 turns with a 50% chance.
- Lv.2 Weakening Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Weakening Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Weakening Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Weakening Effect Rate +20%
Skill 2: Stomp: Inflicts damage on the enemy and reduces their Attack Speed for 2 turns. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Awakened only
Skill 3: Glacial Crash: Blasts cold energy upon the target, freezing the enemy and decreasing its Defense for 1 turn. (Reusable in 5 turn(s)).
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Rune Recommendations for Water Salamander – Kaimann
- Energy x2/Focus (Spd/Hp%/Acc%) – Early game
- Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
- Energy x2/Focus (Spd/Hp%/Hp%) – Tank version (Substats with Acc% until it reaches 85%, then Hp%)
Others sets of runes might be possible
- Kaimann has good CC (reduces attack, defense and speed)
- Easy to get and maximize.
Weaknesses:
- Very slow
- 3rd skill single target. No AoE damage.
Worth evolving to: N/A
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
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[tab name=”Lukan (Wind)”]
Name: Lukan
Type: Defense
Awakens from: Salamander (Wind)
Awaken bonus: New Skill [Regenerate]
Speed: 99
Skill 1: Lightning Shock: Attack the enemy and weakens their Attack for 2 turn with a 50% chance.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +20%
Skill 2: Sandstorm: Attack the enemy with a sand storm and inflicts continuous damage for 3 turns. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened only
Skill 3: Regenerate: Removes the harmful effects on itself and recovers HP accordingly to the number of effects removed. (Reusable in 5 turn(s))
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
Rune Recommendations for Wind Salamander – Lukan
- Energy x2/Focus (Spd/Hp%/Acc%)
- Energy x3 (Hp%/Hp%/Acc%) – Substats Acc% and Hp%
Others sets of runes might be possible
- Lukan is used in Hexagram to summon Fire Sylph, and therefore, Wind Valkirya.
- Reduces attack and can remove harmful effects on himself plus heal
Weaknesses:
- Very slow
- No AoE damage & Heal
Worth evolving to: 4 stars (Use in Hexagram at level 30)
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
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[tab name=”Sharman (Light)”]
Name: Sharman
Type: Defense
Awakens from: Salamander (Light)
Awaken bonus: New Skill [Holy Armor(Passive)]
Speed: 99
Skill 1: Holy Shock: Attacks the enemy and decreases their Attack Power for 2 turn with a 50% chance.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +20%
Skill 2: Stomp: Inflicts damage on the enemy and reduces their Attack Speed for 2 turns. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened only
Skill 3: Holy Armor (Passive): Gains immunity against freeze and stun effects and increases the recovery amount you receive by 100%. [Automatic Effect]
Rune Recommendations for Light Salamander – Sharman
- Energy x2/Focus(Spd/Hp%/Acc%) – CC
- Energy x3 (Spd/Hp%/Hp%) – Tanky, more HP in order to maximize third skill when being healed.
Other sets of runes might be possible
- Sharman can’t be stunned or freeze
- High CC
Weaknesses:
- Low Speed
- None of the skills is AoE
Worth evolving to: N/A
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Decamaron (Dark)”]
Name: Decamaron
Type: Defense
Awakens from: Salamander (Dark)
Awaken bonus: New Skill [Corrupt Armor(Passive)]
Speed: 99
Skill 1: Shadow Shock: Attacks the enemy and decreases their Attack Power for 2 turn with a 50% chance.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +20%
Skill 2: Dark Storm: Attack the enemy with a sand storm and inflicts continuous damage for 3 turns. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened only
Skill 3: Corrupt Armor (Passive): Gains immunity against freeze and stun effects and your attacks deal additional damage proportionate to the target’s MAX HP. [Automatic Effect]
Rune Recommendations for Dark Salamander – Decamaron
- Energy x2/Focus(Spd/Hp%/Acc%) – Early game
- Swift/Focus(Spd/Hp%/Acc%) – Mid game (Speed substats)
- Violent/Focus(Sped/Hp%/Hp%) – Late game (50% Acc in substats, then Speed)
Others sets of runes might be possible
- Decamaron do tons of damage to bosses.
- 2nd skill put DOTs
Weaknesses:
- Very slow
- In general, low stats
Worth evolving to: 6 stars (if the purpose is dungeons)
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
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[end_tabset]