Summoners War Guide for Werewolf Runes

[tab name=”Werewolf”]
fire werewolf summoners warNatural: 3 stars (★★★)
Awaken name: Garoche
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Vrofagus Ruins
Speed: 99

 

water werewolf summoners war

Natural: 3 stars (★★★)
Awaken name: Vigor
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Secret Dungeon
Speed: 99

 

wind werewolf summoners war

Natural: 3 stars (★★★)
Awaken name: Shakan
Obtainable from: Mystical Scroll, Mystical Summon, Unknown Scroll, Social Summon, Secret Dungeon
Speed: 99

 

light werewolf summoners war

Natural: 3 stars (★★★)
Awaken name: Eshir
Obtainable from: Scroll of Light & Darkness
Speed: 99

 

dark werewolf summoners war

Natural: 3 stars (★★★)
Awaken name: Jultan
Obtainable from: Scroll of Light & Darkness
Speed: 99

 

[/tab]

[tab name=”Garoche”]

garoche summoners warName: Garoche
Type: HP
Awakens from: Werewolf (Fire)
Awaken bonus: Increases Attack Speed by 15.
Speed: 115

garoche stats summoners war

Leader Skill: The Attack Power of Ally Monsters is increased by 26% in Guild Battles.

Skill 1: Merciless Claws: Attacks the enemy with claws and disturbs the enemy’s HP recovery for 1 turn.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +15%

Skill 2: Surprise Attack: Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn (Reusable in 4 turn(s))

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Wild Recovery (Passive): Recovers HP by 10% each turn. The recovery effects that you receive increases by 100%. [Automatic Effect]

full-page-dividerRune Recommendations

  • Energy x2/Focus (Spd/Hp%/Acc%) – Maximize Accuracy is important for CC
  • Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
  • Violent/Revenge(Spd/Hp%/Hp%) – Late game (Substats with Acc% and Hp%)

Others sets of runes might be possible

full-page-dividerStrengths :

  • Garoche has high HP and can stun and disturb enemy’s HP recover.
  • Good healing passive skill.
  • Garoche iss used in Hexagram.

Weaknesses:

  • Lacks damage.
  • There are better 3 stars tanks.

Worth evolving to: 4 stars (Use in Hexagram at level 30)

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Late gamewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Vigor”]

vigor summoners warName: Vigor
Type: HP
Awakens from: Werewolf (Water)
Awaken bonus: Increases Attack Speed by 15.
Speed: 115

vigor stats summoners war

Leader Skill: The Attack Speed of Ally Monsters is increased by 24% in Guild Battles.

Skill 1: Merciless Claws: Attacks the enemy with claws and disturbs the enemy’s HP recovery for 1 turn.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +15%

Skill 2: Predator’s Cry: Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 5 turn(s))

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Shred: Attacks the enemy 3 times. Each attack has a 35% chance to decrease the enemy’s Defense for 3 turns. The damage of this attack increases according to your max HP. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +15%

full-page-dividerRune Recommendations

  • Energy x2/Focus (Spd/Hp%/Acc%) – Maximize Accuracy is important for CC
  • Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
  • Violent/Revenge(Spd/Hp%/Hp%) – Late game (Substats with Acc% and Hp%)

Others sets of runes might be possible

full-page-dividerStrengths:

  • Vigor has high HP and Speed base
  • 2nd skill heals and increases attack speed (good support skill)
  • 3rd skill scales with HP
  • Leader skill for Guild Wars very useful

Weaknesses:

  • Lacks damage
  • No AoE damage.

Worth evolving to: 5 stars

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Late gamewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Shakan”]

shakan summoners warName: Shakan
Type: Defense
Awakens from: Werewolf (Wind)
Awaken bonus: Increases Attack Speed by 15.
Speed: 115

shakan stats summoners war

Leader Skill: The Resistance of Ally Monsters is increased by 26% in Guild Battles.

Skill 1: Merciless Claws: Attacks the enemy with claws and disturbs the enemy’s HP recovery for 1 turn.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +15%

Skill 2: Surprise Attack: Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turn(s))

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Disdain (Passive): Increases the Attack Power by the amount proportionate to my Max HP if  the enemy’s HP is less than my HP. [Automatic Effect]

full-page-dividerRune Recommendations

  • Energy x2/Focus (Spd/Hp%/Acc%) – Early game
  • Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
  • Violent/Revenge(Spd/Hp%/Hp%) – Late game (Substats with Acc% and Hp%)

Others sets of runes might be possible

full-page-dividerStrengths:

  • Shakan can kill one hit low HP monsters due 3rd skill
  • Stun on 2nd skill

Weaknesses:

  • Defense monster instead of HP
  • No healing skills

Worth evolving to: 5 stars (Use in Hexagram at level 35)

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Late gamewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Eshir”]

eshir summoners warName: Eshir
Type: HP
Awakens from: Werewolf (Light)
Awaken bonus: Increases Attack Speed by 15.
Speed: 115

eshir stats summoners wars

Leader Skill: The HP of Ally Monsters is increased by 21% in Guild Battles.

Skill 1: Merciless Claws: Attacks the enemy with claws and disturbs the enemy’s HP recovery for 1 turn.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +15%

Skill 2: Predator’s Cry: Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 5 turn(s))

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Massacre: Violently attacks the enemy 4 times that  inflicts damage proportional to my Max Hp and removes a beneficial effect with a 50% chance. The cooltime resets if the enemy dies. Reuable in 5 turns.

  • Lv.2 Damage +10%
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1

full-page-dividerRune Recommendations

  • Energy x3 (Spd/Hp%/Acc%) – Early game
  • Violent/Revenge(Spd/Hp%/Hp%) – Late game (Substats with Acc% and Hp%)
  • Rage/Energy or Blade (Hp%/CR%/Hp%) – Late game (Substats with Hp%, CR% and CD%)

Other sets of runes might be possible

full-page-dividerStrengths:

  • Eshir have good HP and Speed base
  • AoE heal and team Speed
  • 3rd skill is amazing, removes beneficial effects and the cooltime restores if the enemy dies

Weaknesses:

  • No important CC
  • Obtainable from L&D scroll

Worth evolving to: 6

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Late gamewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[tab name=”Jultan”]

jultan summoners warName: Jultan
Type: HP
Awakens from: Werewolf (Dark)
Awaken bonus: Increases Attack Speed by 15.
Speed: 115

jultan stats summoners war

Leader Skill: The Attack Speed of Ally Monsters is increased by 16% in Guild Battles.

Skill 1: Merciless Claws: Attacks the enemy with claws and disturbs the enemy’s HP recovery for 1 turn.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +15%

Skill 2: Surprise Attack: Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turn(s))

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Contaminated Blood (Passive): Inflicts 12% of my MAX HP as damage when you are attacked with a critical hit and weakens the Defense for 1 turn with every attack. [Automatic Effect]

full-page-dividerRune Recommendations

  • Energy x2/Focus (Spd/Hp%/Acc%) – Maximize Accuracy is important for CC
  • Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
  • Violent/Revenge(Spd/Hp%/Hp%) – Late game (Substats with Acc% and Hp%)

Others sets of runes might be possible

full-page-dividerStrengths:

  • Jultan has many CC
  • 3rd skill fits well with revenge runes

Weaknesses:

  • Low damage
  • Poor leader skill

Worth evolving to: 5 stars

Rating/Score
Dungeonwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Offensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Arena Defensewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Late gamewww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Average score from all categories.

[/tab]

[end_tabset]

 

Monster Awakened Stats (lvl 40)

HP

Atk

Def

Spd

Fire (Garoche)

12,041

515

494

115

Water (Vigor)

11,541

582

462

115

Wind (Shakan)

8,573

582

658

115

Light (Eshir)

12,845

472

483

115

Dark (Jultan)

11,375

560

494

115