[tab name=”Werewolf”]
Natural: 3 stars (★★★)
Awaken name: Garoche
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Vrofagus Ruins
Speed: 99
Natural: 3 stars (★★★)
Awaken name: Vigor
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Secret Dungeon
Speed: 99
Natural: 3 stars (★★★)
Awaken name: Shakan
Obtainable from: Mystical Scroll, Mystical Summon, Unknown Scroll, Social Summon, Secret Dungeon
Speed: 99
Natural: 3 stars (★★★)
Awaken name: Eshir
Obtainable from: Scroll of Light & Darkness
Speed: 99
Natural: 3 stars (★★★)
Awaken name: Jultan
Obtainable from: Scroll of Light & Darkness
Speed: 99
[/tab]
[tab name=”Garoche”]
Name: Garoche
Type: HP
Awakens from: Werewolf (Fire)
Awaken bonus: Increases Attack Speed by 15.
Speed: 115
Leader Skill: The Attack Power of Ally Monsters is increased by 26% in Guild Battles.
Skill 1: Merciless Claws: Attacks the enemy with claws and disturbs the enemy’s HP recovery for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Surprise Attack: Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn (Reusable in 4 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Skill 3: Wild Recovery (Passive): Recovers HP by 10% each turn. The recovery effects that you receive increases by 100%. [Automatic Effect]
Rune Recommendations
- Energy x2/Focus (Spd/Hp%/Acc%) – Maximize Accuracy is important for CC
- Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
- Violent/Revenge(Spd/Hp%/Hp%) – Late game (Substats with Acc% and Hp%)
Others sets of runes might be possible
- Garoche has high HP and can stun and disturb enemy’s HP recover.
- Good healing passive skill.
- Garoche iss used in Hexagram.
Weaknesses:
- Lacks damage.
- There are better 3 stars tanks.
Worth evolving to: 4 stars (Use in Hexagram at level 30)
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Late game | |
Overall | |
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Average score from all categories. |
[/tab]
[tab name=”Vigor”]
Name: Vigor
Type: HP
Awakens from: Werewolf (Water)
Awaken bonus: Increases Attack Speed by 15.
Speed: 115
Leader Skill: The Attack Speed of Ally Monsters is increased by 24% in Guild Battles.
Skill 1: Merciless Claws: Attacks the enemy with claws and disturbs the enemy’s HP recovery for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Predator’s Cry: Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
Skill 3: Shred: Attacks the enemy 3 times. Each attack has a 35% chance to decrease the enemy’s Defense for 3 turns. The damage of this attack increases according to your max HP. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +15%
Rune Recommendations
- Energy x2/Focus (Spd/Hp%/Acc%) – Maximize Accuracy is important for CC
- Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
- Violent/Revenge(Spd/Hp%/Hp%) – Late game (Substats with Acc% and Hp%)
Others sets of runes might be possible
- Vigor has high HP and Speed base
- 2nd skill heals and increases attack speed (good support skill)
- 3rd skill scales with HP
- Leader skill for Guild Wars very useful
Weaknesses:
- Lacks damage
- No AoE damage.
Worth evolving to: 5 stars
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Late game | |
Overall | |
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Average score from all categories. |
[/tab]
[tab name=”Shakan”]
Name: Shakan
Type: Defense
Awakens from: Werewolf (Wind)
Awaken bonus: Increases Attack Speed by 15.
Speed: 115
Leader Skill: The Resistance of Ally Monsters is increased by 26% in Guild Battles.
Skill 1: Merciless Claws: Attacks the enemy with claws and disturbs the enemy’s HP recovery for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Surprise Attack: Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Skill 3: Disdain (Passive): Increases the Attack Power by the amount proportionate to my Max HP if the enemy’s HP is less than my HP. [Automatic Effect]
Rune Recommendations
- Energy x2/Focus (Spd/Hp%/Acc%) – Early game
- Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
- Violent/Revenge(Spd/Hp%/Hp%) – Late game (Substats with Acc% and Hp%)
Others sets of runes might be possible
- Shakan can kill one hit low HP monsters due 3rd skill
- Stun on 2nd skill
Weaknesses:
- Defense monster instead of HP
- No healing skills
Worth evolving to: 5 stars (Use in Hexagram at level 35)
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Late game | |
Overall | |
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Average score from all categories. |
[/tab]
[tab name=”Eshir”]
Name: Eshir
Type: HP
Awakens from: Werewolf (Light)
Awaken bonus: Increases Attack Speed by 15.
Speed: 115
Leader Skill: The HP of Ally Monsters is increased by 21% in Guild Battles.
Skill 1: Merciless Claws: Attacks the enemy with claws and disturbs the enemy’s HP recovery for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Predator’s Cry: Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
Skill 3: Massacre: Violently attacks the enemy 4 times that inflicts damage proportional to my Max Hp and removes a beneficial effect with a 50% chance. The cooltime resets if the enemy dies. Reuable in 5 turns.
- Lv.2 Damage +10%
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
Rune Recommendations
- Energy x3 (Spd/Hp%/Acc%) – Early game
- Violent/Revenge(Spd/Hp%/Hp%) – Late game (Substats with Acc% and Hp%)
- Rage/Energy or Blade (Hp%/CR%/Hp%) – Late game (Substats with Hp%, CR% and CD%)
Other sets of runes might be possible
- Eshir have good HP and Speed base
- AoE heal and team Speed
- 3rd skill is amazing, removes beneficial effects and the cooltime restores if the enemy dies
Weaknesses:
- No important CC
- Obtainable from L&D scroll
Worth evolving to: 6
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Late game | |
Overall | |
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Average score from all categories. |
[/tab]
[tab name=”Jultan”]
Name: Jultan
Type: HP
Awakens from: Werewolf (Dark)
Awaken bonus: Increases Attack Speed by 15.
Speed: 115
Leader Skill: The Attack Speed of Ally Monsters is increased by 16% in Guild Battles.
Skill 1: Merciless Claws: Attacks the enemy with claws and disturbs the enemy’s HP recovery for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Surprise Attack: Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Skill 3: Contaminated Blood (Passive): Inflicts 12% of my MAX HP as damage when you are attacked with a critical hit and weakens the Defense for 1 turn with every attack. [Automatic Effect]
Rune Recommendations
- Energy x2/Focus (Spd/Hp%/Acc%) – Maximize Accuracy is important for CC
- Swift/Focus(Spd/Hp%/Acc%) – Mid game (Substats with Hp%)
- Violent/Revenge(Spd/Hp%/Hp%) – Late game (Substats with Acc% and Hp%)
Others sets of runes might be possible
- Jultan has many CC
- 3rd skill fits well with revenge runes
Weaknesses:
- Low damage
- Poor leader skill
Worth evolving to: 5 stars
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Late game | |
Overall | |
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Average score from all categories. |
[/tab]
[end_tabset]
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