Yeti is a natural 2 stars monster (★★) in Summoners War (Fire, Water, Wind and Light)
Dark Yeti is a natural 3 stars monster (★★★) in Summoners War
[tab name=”Yeti (General)”]
Natural: 2 stars (★★)
Awaken name: Tantra
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 100
Natural: 2 stars (★★)
Awaken name: Kunda
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop, Mt. White Ragon
Speed: 100
Natural: 2 stars (★★)
Awaken name: Rakaja
Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop
Speed: 100
Natural: 2 stars (★★)
Awaken name: Arkajan
Obtainable from: Secret Dungeon
Speed: 100
Natural: 3 stars (★★★)
Awaken name: Kumae
Obtainable from: Secret Dungeon, Scroll of Light & Darkness
Speed: 100
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[tab name=”Tantra (Fire)”]
Name: Tantra
Type: HP
Awakens from: Yeti (Fire)
Awaken bonus: New Skill [Ancestors’ Blessing]
Speed: 101
Skill 1: Slash Hook: Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy’s Attack Speed for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Skill 2: Fire Burst: Inflicts damage proportional to your MAX HP and reduces the enemy’s Attack Speed for 2 turns. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened only
Skill 3: Ancestors’ Blessing: Creates a shield that’s 50% of your MAX HP for 3 turns and recovers 15% of HP at every turn. (reusable in 5 turn(s))
- Lv.2 Shield +10%
- Lv.3 Shield +10%
- Lv.4 Cooltime Turn -1
- Energy(Hp%/Hp%/Hp%) – Early game
- Energy x2/Endure(Spd/Hp%/Resist%) – Mid/Late game
Others sets of runes might be possible
- Ancestors’ Blessing when maxed shields 60% of you max HP, plus a 15% HP recover every turn makes him a really tanky monster.
- He is the Yeti with highest attack
Weaknesses:
- Monsters like Belladeon quit his buffs.
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
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Average score from all categories. |
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[tab name=”Kunda (Water)”]
Name: Kunda
Type: Defense
Awakens from: Yeti (Water)
Awaken bonus: New Skill [Wall of Ice]
Speed: 101
Skill 1: Slash Hook: Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy’s Attack Speed for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Skill 2: Heavy Slash: Attacks an enemy with 2 fast punches, each punch having a 30% chance to stun the enemy for 1 turn. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Only
Skill 3: Wall of Ice: Grants Immunity to all harmful effects for 3 turns and reflects 30% of damage back to the enemy. Removes all harmful effects. (Reusable in 5 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Energy(Hp%/Hp%/Hp%) – Early game
- Energy x2/Endure(Spd/Hp%/Resist%) – Mid/Late game
Others sets of runes might be possible
- High HP
Weaknesses:
- 3rd skill is not as useful as in other Yeti
- No healing skill
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
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[tab name=”Rakaja (Wind)”]
Name: Rakaja
Type: Defense
Awakens from: Yeti (Wind)
Awaken bonus: New Skill [Synergy]
Speed: 101
Skill 1: Slash Hook: Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy’s Attack Speed for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Skill 2: Heavy Slash: Attacks an enemy with 2 fast punches, each punch having a 30% chance to stun the enemy for 1 turn. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened only
Skill 3: Synergy: Recovers all ally HP in proportion to the number of surviving allies. (Reusable in 5 turns)
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooldown Turn -1
- Lv.5 Cooldown Turn -1
- Energy(Hp%/Hp%/Hp%) – Early game
- Energy x2/Endure(Spd/Hp%/Acc%) – Mid/Late game
- Energy/Guard/Focus(Spd/Hp%/Acc%)
Others sets of runes might be possible
- AoE healing skills, with all allies alive heals 50% HP.
- High defense
Weaknesses:
- Lack of damage
Rating/Score | |
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Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Arkajan (Light)”]
Name: Arkajan
Type: Defense
Awakens from: Arkajan (Light)
Awaken bonus: New Skill [Silent Rage]
Speed: 101
Skill 1: Slash Hook: Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy’s Attack Speed for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Skill 2: Heavy Slash: Attacks an enemy with 2 fast punches, each punch having a 30% chance to stun the enemy for 1 turn. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened only
Skill 3: Silent Rage: Increases your Attack Power for 3 turns. May counterattack when an ally is attacked with a 50% chance. (Reusable in 5 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Energy(Hp%/Hp%/Hp%) – Early game
- Vampire/Energy(Spd/Atk%/Atk%) – Ideal for farming
- Fatal/Focus(Spd/Atk%/Acc%)
Others sets of runes might be possible
- 3rd skill makes him an offensive monster
- Good for farming
Weaknesses:
- It is weird that his 3rd skill is for offense when Light Yeti in the one with lowest Attack between the Yetis.
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[tab name=”Kumae (Dark)”]
Name: Kumae
Type: HP
Awakens from: Yeti (Dark)
Awaken bonus: New Skill [Hostility]
Speed: 101
Leader Skill: Increases the HP of ally monsters with Dark attribute by 25%.
Skill 1: Slash Hook: Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy’s Attack Speed for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Skill 2: Shadow Burst: Inflicts damage proportional to your MAX HP and reduces the enemy’s Attack Speed for 2 turns. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Only
Skill 3: Hostility (Passive) – Reflect 10% of all damage and fille Attack Gauge 25% each time
- Energy(Hp%/Hp%/Hp%) – Early game
- Energy/Focus(Spd/Hp%/Acc%) – Mid/Late game
- Vampire/Energy(Spd/Hp%/Hp%) – For farming
Others sets of runes might be possible
- 3rd skill is ideal for solo farming, filling his attack gauge and reflecting damage.
Weaknesses:
- Not as tanky as the other Yetis
Rating/Score | |
---|---|
Dungeon | |
Arena Offense | |
Arena Defense | |
Overall | |
---|---|
Average score from all categories. |
[/tab]
[end_tabset]