Arena Defense:
The Ifrits Speedy Power
Theomars
Violent+Blade (Spd/CritDmg%/Atk%)
Veromos
Violent+Energy (Spd/HP%/HP%)
Verdehile
Violent+Revenge (Spd/CritRate%/HP%)
Belladeon
Violent+Nemesis (Spd/HP%/Acc%)
Uses
Arena Defense
Arena Level
Conqueror I
Attack Order
Verdehille > Veromos > Belladeon > Theomars
Author
Beathem
Strategy (How to use it)
This farmable Arena Defense is commonly used due to its versatility.
Theomars
The overall idea behind this team is to rely on Theomars to kill enemies one by one. Generally, if Theomars proc Violent, it will means one kill. Its third skill grants him an extra attack, which might be another kill.
He his your killer, if the enemy kills him, most likely you will lose the battle.
Veromos
It’s second skill will stun some of the enemies grating a turn advantage. Also, its third skill will clean all the debuffs, perfect against Galleon teams.
Dot’s on the first skill combined with proc Violent will make your opponent suffer.
Verdehile
Its function here is to grant turns advantage. The idea of using Violent instead of Swift is because if it proc Violent, your entire team will have almost an extra turn, having the surprise factor against the attacker. He will not be able to react. By the time he gets a turn, he will have one or 2 dead monsters.
If the enemy focus your Verdehile, Revenge might give you a chance to react and change the whole situation of the battle.
Belladeon
Heal, attack bar boost, cleanse and armor break. This perfect support will balance your team. Also, its 3rd skill will recover Theomars HP after activating his 3rd skill. It’s armor break is perfect combined with Theomars single target skills.