GRADE | ★★★ |
TYPE | HP |
GET FROM | Unknown Scroll, Social Summon, Mystical Scroll, Mystical Summon, Fire Scroll, Temple of Wishes |
AWAKENED BONUS | Increase ability: Increases Critical Rate by 15%. |
STATS | Level 40 (Awakened) HP: 10050 ATK: 527 DEF: 615 SPD: 98 |
Skills
Hammer Punch [160% x(2-3)]: Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +15%
Body Press [120%+12.5% of MAX HP]: Crushes all enemies and decreases their Attack Bar by 30% each. The damage of this attack increases according to your MAX HP and Defense. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Full Power Punch [145% x2]: Strikes with every last bit of power left in the body. This attack will ignore the target’s Defense, but you will be stunned for 1 turn after performing this attack. The damage of this attack increases according to your Defense. (Reusable in 5 turns)
- Lv.2 Damage 5%
- Lv.3 Damage 10%
- Lv.4 Damage 10%
- Lv.5 Cooltime Turn -1
Runes Recommended
- Guard x3 (Def%/Def%/Def%) – Substats with Acc% (started build)
- Rage+Blade (Def%/CritDmg%/Def%) – Guard works well as well if you have enough CR%. Substats with Def%, CritDmg%, CR% and HP%.
- Violent+Revenge (Def%/CritDmg%/Def%) – Guard works well as well instead of Revenge. Substats with CR%, HP% and Acc%.
- Despair+Focus(HP%/HP%/HP%) – Guard works well as well instead of Focus. Substats with Acc% and Def%. HP% is important as well but secondary
Stat Priorities
- CritRate%
- CritDmg%
- Def%
- Spd
- Atk%
Strengths:
- Coming Soon
Weaknesses:
- Coming Soon
Worth evolve to: 6 stars
Monster Synergy
Coming soon
Rating/Score Dungeon Arena Offense Arena Defense Late game Overall Average score from all categories.